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WrenchyKenku

78
Posts
19
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A member registered Jun 27, 2016 · View creator page →

Creator of

Recent community posts

(2 edits)

You rated 23 games in 15 minutes, all with the same copy-pasted comment (which says nothing specific about the game and in turn asks them to rate your game). This looks extremely suspicious and is also quite disrespectful to your fellow jammers.

Even if this isn’t related to the reason your entry was disqualified, I would suggest in the future that you take the time to play, think about, and thoughtfully review entries by your fellow jammers, as playing each others’ games, trying to learn and grow together as game devs, and truly engaging with each others’ art is the whole point of game jams.

Wow, such a great art style! Took me a minute to get the hang of the controls (not used to shift being the main “action” key), but I got a handle on it pretty quickly.

Thanks for making this!

Very fun game! I thought the deckbuilding worked very well, and there were a ton of interesting mechanics (flipped cards, corrupted cards, etc.) Well done!

Thanks for making this!

Of all the submissions I’ve played, this is by far the one that made me feel the most powerful.

Super fun, thanks for making this!

I played through the whole game just now and wow I loved all of the visuals! The bugs were adorable.

Thanks for letting me know it was ready for another look, I really enjoyed my time with it :D

Thanks for the feedback!

I agree, the pacing could use another pass for sure. I think more aggressive tuning could also open up more active gameplay (enabling/disabling buildings, replacing buildings, etc), so I’m hoping I might be able to encourage more active gameplay at the same time as speeding up pacing. We’ll see what I come up with :)

Thanks for playing my game!

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Cute little adventure game! Love the exploration aspect.

While the visuals could be a bit better, that will surely come with time and practice. Improvement comes quickly with repetition, and I can’t wait to see your progress as your team makes more games!

Thank you for making this!

Aww I love the lil guys! I wish I were better at keeping them alive, haha.

Love the procgen terrain, I’m always afraid to mess with procedural stuff for short jams but it turned out really well here. Great job!

I found the font a touch hard to read when not in fullscreen, but I was still able to use the menus just fine.

Thanks for making this!

Thanks for the feedback!

For sure, the progression tuning was difficult and I’ve learned a lot about what it takes to pace a resource management game like this (which is something I’ve never made before). I’m looking forward to sitting down with some spreadsheets after the jam to see if I can actually plot some curves and math it out and see if that makes everything feel better.

I’m glad you enjoyed the game’s presentation – I grew up with a lot of the old spacey arcade games so that aesthetic is a comfort fallback for me :)

Thanks for playing my game!

Thanks for your feedback!

When testing the game’s pacing, I ran 4+ extractors the whole time and it definitely shows that I didn’t pay much attention to the natural star decay rate, haha. Future tuning will definitely address this, and I’ve learned to pay closer attention to such things in future jams.

Thanks for playing my game!

Thanks for your feedback!

I agree the pacing needs adjustment. I didn’t leave myself enough time at the end of the jam to really assess the progression values and it shows. Live and learn!

Thanks for playing my game!

Great game, the “ribbit” sound effects had me laughing.

Controls felt good and the evolving mechanic was interesting in a golf context. Well done!

Thanks for making this!

Thanks for playing my game!

Yes, especially early game there’s not much to do but wait. As time goes on, especially if you play aggressively with multiple extractors, the idea is that you’ll be swapping buildings across your limited building slots to manage your resources, and having to rebuild destroyed segments.

Even so, it’s definitely a watch/build/rebuild kind of game.

Thanks for your feedback!

Thanks for playing my game!

You should be able to deselect a currently-selected structure by right-clicking but I agree this isn’t clear.

And more iron can be gained by building more extractors, but this also carries risks ;)

Great game – Easily one of my favorite submissions for this jam. Great work!

Thank you for making this!

Neat game! Reminds me of Doodle God but with time pressure haha.

Thanks for making this!

Gameplay is great! Super solid core concept and the controls feel good. Sound design is also good.

I’d love to see the game with an updated UI someday, but what’s there is perfectly functional already. Great work!

Thanks for making this!

Thanks for playing my game! I’m glad you enjoyed it :)

Wow, incredibly original and interesting game. I’m not very good at it, but I can really appreciate the concept even so. Great work!

Thanks for making this game!

Thanks for the feedback!

A fast-forward or set time speed option is definitely in this game’s future. I may also increase the baseline progression speed in general. The session length is definitely long, especially if you don’t decide to build 4+ extractors like I did, haha.

Thanks for playing my game!

The grappling feels great! Music and sounds are nice, too.

I agree that the tutorial writing on the wall in the beginning is a little hard to read, but a slight color change would fix that up easy.

Thanks for making this!

Neat game! I love the environments/backgrounds. Difficulty feels good.

Thanks for making this!

Thank you for your feedback!

The Resource log was a late addition and it shows, haha. There are a lot of improvements I could make to it to make it more useful and legible.

Thanks for playing my game!

Thank you for your feedback! A fast-forward button is a great idea, I’ll definitely look into that for future improvements.

Thanks for playing my game!

I love the concept of this game! Great process-of-elimination discovery with a touch of humor.

I want to pet the cat, instant good review from me :D

Thanks for making this!

Really great game! Reminds me of the first section of Spore (which was one of the best parts of the game imo)

Art and sound design are excellent.

Thanks for making this!

Lots of fun! I really enjoyed frantically waving the swords around the screen. The portal and bottle animations were really good too, good job on those!

My only (small) complaint is I found the font a little difficult to read.

I’d love to see what other kinds of enemies or upgrades you could add someday.

Thanks for making this!

Thank you! I’m glad you enjoyed it :)

Thanks for playing my game!

Thanks for the feedback! I grew up in a household full of retro space games, so it’s a genre/atmosphere I pull out of my pocket for jams all the time ^^

I agree the pacing is definitely on the slow side, but that should be easy to fix.

Thanks for playing my game!

Thanks for your feedback! I agree, the progression speed can be increased for sure. Something to look forward to updating after the review window.

Thanks for playing my game!

Thanks for your feedback! Yes, I have so many knobs and levers I can use to adjust the pacing of the game. I really spitballed the values in the last few hours of the jam, so I plan on sitting down and actually mathing them out after the review window.

Thanks for playing my game!

Thank you for your feedback! Great point, there should absolutely be space in the lower-right for the resources’ full names. And speeding up the game is definitely something that can be done.

Thanks for playing my game!

Fun survivor-like. I love the achievement-like unlock criteria for the upgrades.

I also like the filter on the music while in the menu, that’s such a neat effect.

Thanks for making this!

Beautiful art! Love the music, too.

The parallax-like effect when moving the mouse around was a tad intense for me, but I did get used to it. It’s a neat effect, if a bit strong for me :)

The game seems to freeze when I fill up the meter along the bottom of the screen. I’m not sure if that’s intended?

Beautiful game, audio/visual wise. Thanks for making this!

Neat! Fun little survivors-like/bullet heaven. Love the title art!

Fun concept, being able to keep upgrades across runs. Thanks for making this!

Really neat idea! I love the pixel rats so much :)

Thank you for making this!

Thanks for playing my game! I already have a big balance update ready to publish as soon as the rating window closes, so hopefully that makes the game more enjoyable :)

Thanks for the feedback! I agree, some balance adjustments are needed and will be coming soon after the rating period :)

Thanks for trying the game, and thanks for your feedback!

I agree the game is too hard. I’ll be pushing some updates to the difficulty after the review window to address this :)

Thanks for playing my game! Bullet size and base ship speed will definitely be addressed in future difficulty tuning. Thanks for the feedback!