The 2d/3d mix looks really neat here! I also thought the modifier select screen was a clever way to offer flexible difficulty, and it’s also a good way to introduce replayability.
The visuals are creative and interesting, but can be a bit overwhelming in complex parts of levels. I wonder if just adjusting the saturation of colors in the background and maybe on the platforms (and leaving the character/interactables fully saturated) might help? Just an idea :)
Thanks for making this!