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The 2d/3d mix looks really neat here! I also thought the modifier select screen was a clever way to offer flexible difficulty, and it’s also a good way to introduce replayability.

The visuals are creative and interesting, but can be a bit overwhelming in complex parts of levels. I wonder if just adjusting the saturation of colors in the background and maybe on the platforms (and leaving the character/interactables fully saturated) might help? Just an idea :)

Thanks for making this!

Thanks for the feedback. The graphics being too saturated is something that has been pointed out to me a lot from past game jams, yet I always keep the saturation up. Maybe it's just a problem with me, but I don't mind the saturation that much, if at all, that's probably why I keep doing it. 

It’s certainly a striking look! If you enjoy it, I’d say keep it anyway :D