Lovely game, I dig the pixel art! However, I do find it unfortunate that there is no gameover screen when you die. I agree with the others saying the styles vary quite a bit. Also, having the enemys walk in diagonal lines but only being able to shoot in straight lines feels very off and forced. However, the sounds of the game are great!
Viewing post in Isolation Flower jam comments
Thank you so much for playing and for the feedback! I laughed out loud about the game over, because it's true, in the rush of the jam I didn't even remember or think about it until now lol.
Regarding the different styles, it really happened: on the title screen we used Canva to quickly put something together and added the flowers for identity.
Did you consider the initial cutscene a problem? Because I think it's normal for a cutscene not to be in the same pixel proportion as the game. Here, I actually reused the game's assets so I wouldn't have to redraw anything due to time constraints, but I used a closer camera to really make it look like a cutscene.
The circle in the plant area in the game used the standard Unity circular sprite in a hurry, and it really doesn't match the rest of the graphics.
As for the diagonal shot, if you use a vertical and a horizontal arrow together it shoots at 45º, but I agree that it can still be difficult to hit enemies that move at any angle.
Oh yes the rush of the gamejam, I made plenty mistakes too. (The enemies in my game don't even face the player they just look up and I didn't notice it haha) No I didn't think the art in the cutscene was the problem, it was quite nice actually. I was more referring to the textbar and text in the cutscene, it felt a bit immersion breaking. (should have clarified that in the first place) And as you mentioned yourself the circle looks off. Smart choice of reusing game assets for the cutscene, I hadn't noticed it at first!