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Jamato_Potato

27
Posts
2
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A member registered Jul 16, 2024 · View creator page →

Creator of

Recent community posts

Very touching! Collecting the photographs low key felt emotional. Great execution on the isolation theme!

Oh yes the rush of the gamejam, I made plenty mistakes too. (The enemies in my game don't even face the player they just look up and I didn't notice it haha) No I didn't think the art in the cutscene was the problem, it was quite nice actually. I was more referring to the textbar and text in the cutscene, it felt a bit immersion breaking. (should have clarified that in the first place) And as you mentioned yourself the circle looks off.  Smart choice of reusing game assets for the cutscene, I hadn't noticed it at first! 

OMG 32 that is impressive! Good idea, I'll keep it in mind for a next game! I am very happy that you enjoyed playing it! (:

Thank you!! I'm glad you enjoyed it! Perhaps I did not know that was a thing... I edited it, thanks!

Thank you very much!!

Happy to see that you enjoyed it! Yes I agree, the hitboxes were quite iffy to get sort of right in the first place so that is something to improve for sure! Thanks for the tip :)

I'm  happy that you like it! Thanks, it was quite hard with so little time and a few things to do outside of gamedev haha

Thank you! The different pieces of furniture give different buffs, glad you liked it. Thanks, I'll take those into consideration! 

Thanks!! Fair enough, it is only a "number go up" game. Maybe other enemy mechanics and different ways to eliminate them might be nice to add? Thank you for playing :)

Thank you, I am glad you liked it! I agree, the hitboxes are quite finicky sometimes. Well done by getting to 25!!

Thank you! No it is not winnable, you are meant to go mad eventually similar to project zomboid.

Great concept and execution! Might be nice to have different maps, but since we got only 48 h, this is very impressive!

Lovely game, I dig the pixel art! However, I do find it unfortunate that there is no gameover screen when you die.  I agree with the others saying the styles vary quite a bit.  Also, having the enemys walk in diagonal lines but only being able to shoot in straight lines feels very off and forced. However, the sounds of the game are great!

Such a cute game! Very creative on being able to go through walls in the bubble, great interpetation of the theme! Having to move in oder to get in a buble was a bit iffy at times tho. Good choice of music, fits the game very well!

Amazing game!! Well done.  I love the dedication to the quack! I did manage to get myself softlocked at this point by getting squashed under the platform and the floor at the top which made me fall down without being able to get up again. But controls felt lovely for this game. It feels very ragebait but that might also be my competitiveness.

Kuddos for the top down view, i like that a lot!
The game did freeze for me multiple times at 17:59 so I did not get to play much. But i like the effect sounds you put in! Controls also felt natural!

Lmao I need to brush up my math skills!  The art is nice, but because the ui gets cluttered at times it becomes very overwhelming. The music fits the game quite well!

I like spacegames, so kudos for that!
However the A and D controls felt a bit off since you return once you let go.
The feeling the game gave was also quite scary/lonely so great job on the theme!

I like the concept and the vibe it gives off together with the music, very relaxing! 
Playing it with a mouse is 100x easier than with arrowkeys.

nice concept, gave me a bit of ryhtemgame feels. It is not a straight forward platformer or somehting, so it is a nice original take. I must admit I don't realy see the theme coming back in this one.
Other than that, I like the drawings!

I find it  a tad hard but that is also part of the fun! Tho i feel a bit helpless with only being able to divebomb the enemy. Controll wise I didn't like it that you can get stuck on ledges and can only drop down. Feels a bit clunky.
Other than that, great job on the art and music!

I like that you made it replayable.
The art looks nice but does not give off the vibe of the bottom of the well.
The controls felt a bit slow.
The music is a nice addition!

Good use of the prerequisite, mashing space and wasd makes me feel like a keyboard warrior ahha
The dash feels a bit uncontrolable
Nevertheless, the art and sound is great!!

Good use of the prerequisite, mashing space and wasd makes me feel like a keyboard warrior ahha
The dash feels a bit uncontrolable
Nevertheless, the art and sound is great!!

Great execution on the retro style!
The big downside is that it is a very short story without much dept which is somehting that a game needs if there is no real gameplay loop.
The gridlike controlls felt fitting for the game!

It's a great concept! The movements feels fluid yet it moves a bit too slow in my opinion. Music made feel a bit uneasy which gave a great feel to the game! Because of the slow movement and some hard to find things it felt a bit like ploughing a land in farmingsim which took a way some of the joy of being a puzzle. However, great use of the prerequisite. Input feels very natural and not forced.

It is a great concept and you used the theme well!

However, having a shell for the menus feels quite odd and out of place for an online game. 

Also the shop items only having a cosmetic effect takes away from the feeling of progression.

Nevertheless, the art is really fitting and giving an abandoned feeling!