So, what also matters is your speed and how much you're bonking into them, but we agreed it was too hard for a game jam entry where it would be played for a brief period of time haha. But your damage does have a multiplier based on your speed and the dot product of your linear velocity and the direction towards them--in a full version we would have indicators that show damage, ideally like mult in balatro haha. I loved your game though btw, idr if I commented but I did review it highly. Excellent visuals