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(+2)

Cool game. Moving around the map feels fun.

I think one big issue is that moving around the map doesn't really matter. I seems like the only mechanic that matters for winning is mashing EQ when you encounter another top. I think this game would benefit from rewarding engaging with the movement.

Well done!

(1 edit) (+1)

So, what also matters is your speed and how much you're bonking into them, but we agreed it was too hard for a game jam entry where it would be played for a brief period of time haha. But your damage does have a multiplier based on your speed and the dot product of your linear velocity and the direction towards them--in a full version we would have indicators that show damage, ideally like mult in balatro haha. I loved your game though btw, idr if I commented but I did review it highly. Excellent visuals

(+1)

Oooh ok yeah it just wasn't clear that your speed is factored in. That's good to know, thanks for clarifying.

And yeah you left a comment on big punch, thanks for the review! <3