So, while I'm waiting for the USB issue to hopefully be resolved, I've decided to do a different voting poll relating to BFNS Ultimate in the meantime prior to the upcoming map layout voting ones for Beta 1.
It's about whether collected items should fly towards the player or fade out when clicked on rather than instantly disappearing, and you can find the poll on X/Twitter here.
It runs for a week, and once the voting is done, the winning option will be implemented into the test floor to make sure it will work properly in actual gameplay floors, and it's all about improving the experience and making it more polished compared to what the Alpha versions were like, with more animations/etc to make floors feel more alive/interesting, and music might play in certain rooms like classrooms as well.
Also, as a side note, I might find some way to implement these "balloon arts" I recently drew when I was bored into BFNSU at some point, maybe in some party themed secret/floor/minigame, with the "Baldloon" baldi balloon being a reference to the "SpoopBalloons" from Baldi's Basics Birthday Bash.

