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JohnsterSpaceGames

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A member registered Jun 06, 2018 · View creator page →

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Yes. Along with looks at other content being worked on as the Beta 1 update gets closer to being released.

Thanks for sharing this here! I really like how the soundtrack turned out, and here's a teaser for the updated version of Rave Lighting ("V2") that is planned to be introduced in Beta 1! And unlike the previous version, I plan on making it useable in custom floors as well!

Depending on how far the update has progressed by then, it's possible. And if I do announce a planned release date for the Beta 1 preview version in that update, I'll also reopen the development tester signup forms to give players another chance to get access to the future preview versions of updates, since I do reopen it from time to time, and since Beta 1's release will mark a major development step towards the game's completion, it makes sense to do that given the update's significance.

Thanks! And I look forward to sharing even more progress in the 15th progress update releasing late next month! Something not mentioned, as it happened after this update's release, was the creation of an updated "funseum ticket" graphic by one of the BFNSU development team members for an updated Funseum location in Beta 1. So here's a look at that.

The 14th progress update has been released! You can read it here, and see what's been done since the previous update.


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Yeah. Although what SWA is working on for the project will make for nice improvements and even some new additions (such as something I can't wait to share in the upcoming 14th progress update that is being worked on by SWA relating to bossfights).

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Like I said a few weeks ago, a new development footage video was going to be released on the BFNS Series Central YT channel, and now it's here!

I hope everyone enjoys watching it and seeing all of the improvements that have been made since the last development footage video, which is a lot thanks to the recently added development team members (GrandGames and SeenWonderAlex) who have been helping me work on the project as part of their contributions to the development of BFNSU.

By the time of the next progress update releasing in late September, I should be able to show off something that SWA has been working on for the project, which, not to spoil too much, might help make those bossfight recreations even more accurate.

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Well, that's good to hear, because you've made some really great soundtracks for the project so far. I've just finished adding it to the original soundtracks playlist, and I'll also add it to the Google Drive OST folder soon!

Thanks! I hope to do a lot of fun things during the vacation.

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Even though I'm leaving for a week long family vacation today, I'm bringing along a smaller travel laptop so I can still get some work done on the project, unlike last year. 


So, I might still end up releasing a development footage video on the BFNS Series Central YT channel next week, but if not, it will be uploaded the week after I return. I might also post some IRL videos on my YT channel showing some moments from the trip, so if that interests you, make sure to check my channel's shorts section for those next week!


Now, I'm off to Maine for a hopefully relaxing and enjoyable vacation! :)

Surprise! Since I finished it faster than I was expecting, the 13th progress update is now out! You can read it here, and hopefully it provides answers to some questions that you've had about the project's status and plans!


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Yeah, I agree! I also hope that for any behind-the-scenes content Basically Games decides to release, he will make it available to Kickstarter backers of the full game as well. Because that would be interesting to see. Also, you can join his Baldi's Test Subjects tier on Patreon here.

Yes, I hope so.

And SeenWonderAlex will be making some contributions to the project as well!

Yes, you can do that once Beta 1 has been released.

Thanks for the question. I have to update the beta checker manually every time, and haven't done that yet for Progress Update #12, which is why the progress hasn't changed. So no, it's not a bug.

The 12th progress update of Baldi's Fun New School Ultimate has been released! You can read it here.

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Progress Update 12 releasing tommorow at approximately 8 PM EST! Here's a teaser of something that will be talked about in the progress update, the variant selector! And also this.

Hey there, Baldi's Fun New School players! I'm glad to announce that the 12th progress update for Baldi's Fun New School Ultimate will be released on July 26th at approximately 8 PM EST.

Since the last one, some more progress has been made, and I can't wait to share what I've gotten done in the meantime!

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As I don't have a Mac to test this myself, I'm not sure why that's happening. However, if you follow the steps I'm posting below, this might help you with trying to run BFNS Remastered on MacOS.

(Credit to MichaelDoesGaming for the unmodified version of this tutorial)

1. First, right click on the BFNS Remastered application, then click “Show Package Contents”, and then click “MacOS”.

2. Once you have done that, open up another finder window (just right click on Finder and press “New Finder Window”) and then click Applications, and scroll down until you see “Utilities”. Then scroll down until you find “Terminal”.

3. Then open Terminal and type in: chmod (then press space) +x (then press space again) and then drag in the BFNS Remastered application. If you did it right, it should look something like this in the terminal:

chmod +x BFNS Remastered.app

Next, press the enter button on terminal. Now, go to your downloads and open up the BFNS Remastered application. Now open the application normally.

4.  You will see an error screen saying that “filename” can’t be opened because it’s an unidentified developer. Just click the ok button and go to your system preferences, then go to security and privacy, Then you should see “filename” can’t be opened because it’s an unidentified developer. You will see a button saying “Open Anyway”, so just click it.

5. Then you will see an error sign. Just click Open. And there you have it, the mod should now be playable on your MacOS device. If this doesn't work, there might be another problem.

If doing the steps doesn't work, you'll have to wait until I get a Mac so I can test the mod on that platform myself and try to fix the issue. It could also be due to the MacOS version you are trying to play it on, but if the steps don't work, just tell me your MacOS version you are using because that could be affecting it.

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Let me clarify this. Beta 3 will not be the final version before 1.0 of BFNSU is released (some more Beta and pre-1.0 versions are planned afterwards, but they won't come out until sometime after the FNABR V1.1 update has been released), and Beta 1 is currently under development and has not been released yet.

Hopefully this updated version of my previously published release plans image makes this clear for anyone wondering about it.

Sure. This is something I've thought about adding to BFNSR in the 1.4.8 update. It could be added to the Classic Mode, and maybe the NULL bossfight would also be available as another bossfight you could select from Bossfight Mode, like how you can select different field trips in Field Trip Mode.

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The 11th progress update has been published! You can check it out here and see what progress has been made since last month's update: https://johnsterspacegames.itch.io/baldis-fun-new-school-plus-ultimate/devlog/74....

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Hello again, Baldi's Fun New School Ultimate players! On May 29th, I'm planning on releasing the 11th progress update for this project. 

As part of the progress update, a look at a search feature that I have implemented into the texture catalog for the beta Floor Builder is planned to be shown.

An image of it is included below, and it should make looking for specific textures, especially if you have a lot of custom ones loaded, much easier!

Also, a development footage video will be releasing on the BFNS Series Central YT channel tommorow which I hope players will find interesting!


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Hello everyone! Like I recently announced with Baldi's Fun New School Remastered, a speedrun.com page for BFNSPUE is available as well! You can check it out here, and start submitting your own runs: https://www.speedrun.com/Baldis_Fun_New_School_Plus_Ultimate_Edition.

And here's the artwork that I created for the speedrun.com page.



Note: When the beta versions of Baldi's Fun New School Ultimate are released, I plan on adding a separate page to speedrun.com for players who want to submit runs done in those more complete versions of the project.

For anyone who still wants to submit BFNSPUE speed runs after the BFNSU beta releases however, I'll still leave up V0.2.5b as a downloadable version on the page, and at some point, I'll add it to the "ultimate version archive" as well.

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Hello everyone! I'm glad to announce that I've just finished setting up a page on speedrun.com for players who want to submit runs of Baldi's Fun New School Remastered!

You can check it out at https://www.speedrun.com/Baldis_Fun_New_School_Remastered, and start submitting your speed runs! Also, in the V1.4.8 update, an in-game way to access the speed run page is planned to be added, along with online-updated information showing some of the runs from that page.

And the Baldi's Fun New School Ultimate link will be updated to reflect the latest version of that project released at the time, which should be Beta 3 if everything goes well.

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That's a good question. In the current version (1.4.7) of Baldi's Fun New School Remastered, you are automatically connected to what Photon (the service I use for multiplayer) thinks is the best server in your area, which is why this is occurring and your friend is being connected to a different server than the one you're being connected to.

As that version of BFNSR came out before I added the ability to switch your server region in BFNSPUE's multiplayer implementation, you'll have to wait until I release the 1.4.8 update of BFNSR, which will add the ability to switch your server region before connecting to the Discussion Area as a new feature.

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Yeah, I tried making it look similar to that. And maybe there could be option that lets you choose what error screen style you want if a floor failed to load for whatever reason (of course that shouldn't happen very often), either the error screen style from the BFNS Ultimate computer lab, or a BB+ elevator style error screen but with the Alpha 6 2 Floor Demo elevator design instead.

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Following up this post, where I shared the addition of a "high object count" warning to the improved Floor Builder for the beta versions of BFNS Ultimate, I've now just finished adding an error screen that appears if a floor fails to load properly as well!

I may end up changing the final design, but for now, it's similar to the error screen from the computer lab in the alpha versions, although with a few small differences.

Hmm... that's an interesting idea. If I do ever decide to add it, it wouldn't be until after V1.0 has been released.

Not yet, but when the Beta 1 update is close to being finished, I'll post a trailer like I've done with some of the earlier versions and that will include the planned release date at the end of the trailer.

After receiving some feedback and suggestions, I've decided to split up posters, boards, and other wall decorations into their own separate Floor Builder category, Wall Decor!

In this category, you'll be able to find old and new wall decorations alike! Such as the new posters getting added to Baldi's Basics Plus in the 0.5 update.

And, as of posting this, there's already over 40 to choose from, and that doesn't even include the chalkboards! So you'll really be able to decorate your custom floor nicely with these!


Since I've replaced the original V1.01 mobile release with a hotfix version (V1.011), here's the original version so you can add it to the version archive: V1.01 Android.

And just a few hours after that, I've released a V1.011 hotfix update to fix a few minor bugs I found on the mobile version's initial V1.01 release, which were the Plus Schoolhouse location's pause button not working, and the pause button overlaying on top of the camera system.


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I've just released a V1.01 update to Five Nights at Baldi's Redone! You can read the changelog here  (Itch) / (GameJolt), and enjoy playing the update! And some suggestions that I've received are also included.

It's 2489. And this code can also be found on a sign in one of the rooms on the 2nd floor of Story Mode, as of V0.2.5b.

Yeah, it's going to be great update when it releases. And also, I just finished updating the beta progress to reflect the recent Beta floor builder progress.

And if you were wondering, the "OTHER" category is for miscellaneous development progress that doesn't really fit under the other categories, such as the addition of the new soundtracks mentioned in this progress update.

I haven't updated the Beta 1 progress yet, but I should have some time to do that later today.

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Most of what I've mentioned in this progress update (like custom texture support) has already been finished (or is near being completed) for the upcoming Beta 1 update.

If I do decide to bring it back, it will likely have some changes compared to the Alpha 6 2 Floor demo version. Also, earlier today I decided to add a "high object count" warning when trying to load a custom floor with 1000+ objects, like what Geometry Dash has.

And I've been working on implementing customizable map tiles as well, where you can choose what background and color you want each one to be, which looks nice because they also having scrolling backgrounds, similar to the map tiles from BB+ V0.4.





That's sad to hear as well, because I actually enjoyed doing a collab in one of the news videos. And hey Haroon Plays, as for your potential BFNS related channel, if you decide to end up making it, you should include a "History of BFNS" video series as part of it, where you go through each project and update released in the series, with a brief overview about each one, such as it's release date, what it added/changed, etc.