Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JohnsterSpaceGames

1,276
Posts
67
Topics
2,491
Followers
27
Following
A member registered Jun 06, 2018 · View creator page →

Creator of

Recent community posts

Thanks! It's good to be back. As for the map layout concepts for the voting polls, I haven't really had time to work on them lately since over the last few weeks, my main focus was to patch some of my more popular existing projects and the BFNS series entries as well, which was completed earlier today with first patches being released yesterday.

With all of those patches now out of the way, and with Christmas/New Year's coming up soon, I'm going to be taking a break for those, and by early next year in 2026, I'll get back to working on the map layout concepts (each of which is planned to have 2 variants like for the main menu layout that can be voted on likely via Google Forms), and in the meantime, here's a look at that partially finished main menu layout for the first of 2 main menu variants that will be able to be voted on in the poll I've previously mentioned, using an improved map layout legend key I've created which should help make the map layout images more visually appealing, which is also included below for reference.


Hello everyone! I'm glad to announce that a patched version of the Windows, macOS, and Android releases of the Baldi's Fun New School Plus Ultimate Edition Alpha 6 2 Floor Demo project has been released to address Unity's 2025 Security Vulnerability that has been found in projects made in older versions of Unity, such as this one.


I'm doing this for some other more recent projects I've released as well, so make sure to check out my recent community posts to see what other projects have been patched as well, and thanks to everyone for being patient for these patched versions to finally be released!

Hello everyone! I'm glad to announce that a patched version of the Windows and macOS releases of the Baldi's Fun New School Plus Classic Edition project has been released to address Unity's 2025 Security Vulnerability that has been found in projects made in older versions of Unity, such as this one.


I'm doing this for some other more recent projects I've released as well, so make sure to check out my recent community posts to see what other projects have been patched as well, and thanks to everyone for being patient for these patched versions to finally be released!

Following up to this post from a few months ago, patched versions of the Windows, Android, and macOS releases of the Alpha 6 Part 2b update (which came out in 2023) of Baldi's Fun New School Ultimate to fix the Unity 2025 security vulnerability are finally ready to go, and are planned to be uploaded on this page tommorow to replace the unpatched versions.

The rest of the latest versions of BFNS series entries like BFNS Remastered are planned to receive patched versions tommorow as well, and the first entry in the series, the original Baldi's Fun New School from 2020, has already received a patched version for it's final 1.0.7.5 update that came out in 2020, which you can download here from it's main page.

Hello everyone! I'm glad to announce that a patched version of the Windows and Android releases of the Five Nights At Baldi's Redone project has been released to address Unity's 2025 Security Vulnerability that has been found in projects made in older versions of Unity, such as this one.


I'm doing this for some other more recent projects I've released as well, so make sure to check out my recent community posts to see what other projects have been patched as well, and thanks to everyone for being patient for these patched versions to finally be released!

Hello everyone! I'm glad to announce that a patched version of the Windows, Android, and macOS releases of the Baldi's Mathin' Mondays project has been released to address Unity's 2025 Security Vulnerability that has been found in projects made in older versions of Unity, such as this one.


I'm doing this for some other more recent projects I've released as well, so make sure to check out my recent community posts to see what other projects have been patched as well, and thanks to everyone for being patient for these patched versions to finally be released!

Hello everyone! I'm glad to announce that a patched version of the Android releases of the Baldi's Basics Field Trip Demo Android Port project has been released to address Unity's 2025 Security Vulnerability that has been found in projects made in older versions of Unity, such as this one.

I'm doing this for some other more recent projects I've released as well, so make sure to check out my recent community posts to see what other projects have been patched as well, and thanks to everyone for being patient for these patched versions to finally be released!

Hello everyone! I'm glad to announce that a patched version of the Windows release of the Baldi's Basics Multiplayer Remake Prototype project has been released to address Unity's 2025 Security Vulnerability that has been found in projects made in older versions of Unity, such as this one.


I'm doing this for some other more recent projects I've released as well, so make sure to check out my recent community posts to see what other projects have been patched as well, and thanks to everyone for being patient for these patched versions to finally be released!

Thanks for doing that! You did a good job recreating the style of the previous OST videos on the channel.

So, since I can't do much in terms of Baldi's Fun New School Ultimate or other game development right now, I decided to make an AI game trailer video for The Crazy Baby game that is inspired by it's plot and story. You can watch it here, and it actually came out pretty decent. You'll never see The Crazy Baby the same way again after watching this lel...

(6 edits)

Yes, I recommend patching the currently available Alpha 6 version of BFNS Ultimate with Unity's patcher tool (which players can get here), at least until I can patch it myself in December and then replace the unpatched Alpha 6 version with a patched one for the Windows, Android, and macOS releases.

And I'm going to patch BFNS Remastered 1.4.7 and all of the other latest BFNS series versions of projects as well for their Windows, Android, and macOS versions (and add a guide post to the BFNS Remastered community section on how to do this yourself), and maybe some of the other more recent projects I've released as well, like FNAB Redone and the Baldi's Basics dev build recreation.

(5 edits)

Hello, Baldi's Fun New School Ultimate players! So, I have some unfortunate news. Due to an accident causing the main monitor I use to develop BFNS Ultimate to get damaged, I won't be able to continue working on the project until I get a new one, which should be sometime in Late November/Early December 2025 around Black Friday/Cyber Monday (which did end up happening). This is also why the dates for when the BFNS Remastered 4 year anniversary retrospective videos are planned to be published have been changed as well until I have a more concrete date.


In the meantime, I've updated the end of Progress Update 18's text to indicate the new date when the 19th progress update could potentially be released (which is now set to NET Early 2026) based on the updated timeline following the accident, and Early 2026 is also when the voting polls should open up for players to help me decide on which map layouts for Adventure Mode floors, the main menu, etc, will be selected out of several votable variants for each layout to be built in-game and also as a way for players to have a bigger say in the project's development by helping shape the map layouts that will be included by default from Beta 1 and onwards, and also to make sure that map layouts being added and tested are ones that players will actually enjoy.

Thanks! And as for you being credited in the soundtrack of the cancelled 1.4.8 update, some tracks from BFNSU (like the Credits! OST) were planned to be included in that update, hence why your name was added to the credits.

Also, even though NULL mode was planned for 1.4.8, it never got far enough into development for it to be completed and added, which is why it's now planned to be included in Baldi's Fun New School Remastered 2. One thing that was completed for 1.4.8 though was faster loading screen times, but not much more than that.

I'm glad you are looking forward to the BFNSR version retrospective videos coming soon, and maybe I'll share some map layout concepts soon for the main menu and some adventure mode floors in BFNS Ultimate, similar to how I use to make them on images with letter keys (BAL for Baldi, etc) and color coded chunk sections for rooms before building the maps in-game to give me an idea of how they should be set up, and maybe I'll do a poll as well with several variants of each map layout concept where players can vote on which one they'd like to see implemented the most like I've also done before.

(10 edits)

Hello Baldi's Fun New School series players, and welcome to this special post for the 4 year anniversary of Baldi's Fun New School Remastered!

As part of the celebration of 4 years of BFNS Remastered, I'll be going through the version history of the mod, and share some plans regarding a version history retrospective video series! Without further ado, let's get started!

Version History

  • 1.0 (Released August 5th, 2021) - After approximately 2 months of development from June to August 2021, the first public version of BFNS Remastered was released. The mod launched with a total of 8 modes, which would later be expanded to 15 over time. A trailer was also uploaded for this version prior to it's release on August 1st.
  • 1.1 (Released August 8th, 2021) - The first major update, this version brought some improvements, changed the appearance of the selectable players, added Zolt, a multiplayer maze in the Discussion Area, and a new ending. This version was followed up by a 1.1.1 hotfix update a few days later on August 10th, which fixed a bug with the then newly added multiplayer maze.
  • 1.2 (Released August 18th, 2021) - The second major update, this version added Cloudy Copter to the Fun Schoolhouse (which is what the main "remastered" schoolhouse in BFNS Remastered is now being referred to as in retrospect), the Book Of Found Items on the main menu, the Chewsi Speedy Bar and An Apple For Baldi items, a minimap, and a Safety Scissors vending machine. This was also the first version where players could submit suggestions for the next major update in a formal way.
  • 1.3 (Released August 27th, 2021) - The third major update, this version was the first to start adding new modes, with Portal Chaos being added in this update. This version also added Kyle as a selectable player, Joe on the main menu next to Baldi, and a day night mode setting.
  • 1.4 (Released September 26th, 2021) - The fourth and final major update to BFNS Remastered, this version added more fan-arts, some new posters, Rapparep Lol as a selectable player, Random Event Madness as a new gamemode, bringing the total to 10, and some other additions. A week later, on October 3rd, a 1.4.1 bugfix update (and the first 1.4 sub-update) for the mobile version was released, and this would be the last update to BFNS Remastered until mid-2022.
  • 1.4.2 (Released May 6th, 2022) - The second 1.4 sub-update, this version resumed updates for BFNS Remastered after approximately 7 months, and added the Student Race gamemode, updated the mod's Unity version from 2021.1 to 2021.3, and added the Random Event Machine from the Alpha 6 2 Floor Demo of BFNS Ultimate.
  • 1.4.3 (Released May 14th, 2022) - The third 1.4 sub-update, this version added Game Jolt integration into BFNS Remastered with earnable trophies and leaderboards, the Classic Mode gamemode and a new ending, and controller support as well. A 1.4.3.1 bugfix update was also released for this version a day later on May 15th, which fixed some bugs, made some changes, and added 3 more Game Jolt trophies.
  • 1.4.4 (Released July 10th, 2022) - The fourth 1.4 sub-update, this version marked the return of an item from the original BFNS, the Principal Banner, added 5 more Game Jolt trophies, a cursor management button on the main menu, the Genuine Mode gamemode (bringing the total up to 13), and a new character, Dis Guiser.
  • V1.4.5 "Anniversary Update" (Released August 5th, 2022) - The fifth 1.4 sub-update and the first of 2 "named" updates (the second and last being the 1.4.6 "Halloween Update"), this version was released to celebrate the 1 year anniversary of BFNS Remastered, and added a new gamemode called Celebration Mode, collectible party hats in other modes as part of unlocking the then new party themed mode, a new ending, some bug fixes, and party hats that appear on other players while playing in the Discussion Area between August 5th and 12th (and this still happens every year, meaning if you were to play BFNS Remastered's discussion area right now, you would see this!).
  • V1.4.5.1 (Released August 20th, 2022) - An update to 1.4.5, this version added a "view save file" button to the main menu, lockers to the Classic Mode schoolhouse, and some other changes and bug fixes.
  • V1.4.6 "Halloween Update" (Released October 31st, 2022) - The sixth and second to last 1.4 sub-update, and the second of 2 "named" updates, this version was released on Halloween 2022 and added a Spooky Mode setting to the main menu which changed some things in the Fun Schoolhouse to Halloween themed versions, updated the design of some posters, doors, and achievement icons, and fixed 2 bugs.
  • V1.4.7 (Released January 27th, 2023) - A few months after 1.4.6, in early 2023, a trailer for the 1.4.7 update was uploaded, followed by the update's release a week later. This version was the seventh and last 1.4 sub-update released, bringing updates for BFNS Remastered to an end, and added 2 modes (Field Trip and Mazetastic) for a total of 15 modes (not 16 since the former Camping mode was merged into Field Trip Mode), 9 more Game Jolt trophies bringing the final amount to 43, some secrets, and an updated version of Joe's design.
  • V1.4.8 (Cancelled, Was Planned To Be Released In 2025) - Although never released, this version was planned to be released sometime after 1.4.7. However, after some early development on the update began in 2024/2025, it ended up being cancelled due to several reasons (such as BFNS Ultimate's development taking priority and the announcement and start of work on a sequel, BFNS Remastered 2). However, some of the content originally planned for 1.4.8, such as a NULL mode and Discussion Area improvements, is now planned to be included in Baldi's Fun New School Remastered 2, which is set to include improved versions of some of the modes from BFNS Remastered 1 in it (such as Student Race), along with some new modes as well.


Before I end off the version history section of this anniversary post, I would like to share some development images of the now cancelled BFNS Remastered 1.4.8 update, so everyone can get a look at it for the first and last time.




Now that we've gone through the entire version history of Baldi's Fun New School Remastered, it's time to discuss my plans for a version history retrospective video series on the mod!

Version Retrospective Video Series

So, as part of the 4 year anniversary celebration of BFNS Remastered, I'm planning on doing a version retrospective video series, where I will be going through most of the versions I've just discussed such as 1.0, 1.2, etc, with a video per version starting with a short overview of the version at the video's beginning, followed by gameplay of the version for the rest of the video.

Here's a look at the schedule for when these videos are planned to be uploaded, so you won't miss when the next one is released! Video links will be added here when the videos become available on the BFNS Series Central YT channel.

  • 1.0 - The Beginning (BFNS Remastered 4 Year Anniversary!) [NET 2026]
  • 1.1 - The First Major Update (BFNS Remastered 4 Year Anniversary!) [NET 2026]
  • 1.2 - Cloudy & Chewsi Bars (BFNS Remastered 4 Year Anniversary!) [NET 2026]
  • 1.4 - The Final Major Update (BFNS Remastered 4 Year Anniversary!) [NET 2026]
  • 1.4.2 - Student Races (BFNS Remastered 4 Year Anniversary!) [NET 2026]
  • 1.4.3 - Return Of A Classic (BFNS Remastered 4 Year Anniversary!) [NET 2026]
  • 1.4.4 - Genuinely Fun (BFNS Remastered 4 Year Anniversary!) [NET 2026]
  • 1.4.5 - One Year Later (BFNS Remastered 4 Year Anniversary!) [NET 2026]
  • 1.4.6 - Spooky Scary Schools (BFNS Remastered 4 Year Anniversary!) [NET 2026]
  • 1.4.7 - The End (BFNS Remastered 4 Year Anniversary!) [NET 2026]

Conclusion

With Baldi's Fun New School Remastered turning 4 this year, I want to thank everyone who made the creation of BFNS Remastered possible, gave me the motivation to create it in the first place following the positive feedback on earlier entries in the series, and improve it over many updates with all of the suggestions, feedback, and fan arts over the ~1.5 years from 2021 to 2023 the mod was actively being worked on and received updates.

Even though work on Baldi's Fun New School Remastered has now officially come to a close, it's legacy continues to this day, and it turns out that it has ended up being around for years to come, like that message in the Discussion Area stated all of those years ago!


As I look forward to BFNS Ultimate's continued development and BFNS Remastered 2, and even the beginnings of projects beyond those, I just want to thank everyone again, as we celebrate 4 years of Baldi's Fun New School Remastered today!

Also, Baldi's Fun New School Ultimate is planned to include a BFNS series fan art room somewhere in it's 3D main menu, so feel free to submit appropriate fan art images below for potential inclusion in the room, including BFNS Remastered 4 year anniversary fan art as well!

(4 edits)

Yes, that's exactly right. I want to get the foundation done first, which work can continue on now that I'm back from vacation, and once that's complete, more of the fun stuff and new content can come in later updates like Beta 2, 3, etc.

Soon, I'll likely be creating a test floor to test all of the work in a gameplay-like test environment (like the redone doors, sound awareness system, multi height character navigation, etc), which may be shown in Progress Update 19 (which is now planned to be published in late August or more likely September) alongside WIP versions of some of the redone Adventure Mode floors for the upcoming Beta 1 update.

(2 edits)

Progress Update 18 for Baldi's Fun New School Ultimate has been published! You can read it here, and see what's been worked on recently for the project. Also, Beta 1 development progress is now at 62% complete in the Beta Progress Checker.


Here's just a little page background update before the Progress Update 18 devlog drops in a few hours from now :)

Before


After

See you in the progress update soon!

(1 edit)

Yeah, he later clarified he wants the update (likely referring to Beta 1) to be released on Browser, which is planned when it comes out sometime later this year. And Beta 1 is really about implementing a new, more modular foundation for BFNS Ultimate development moving forward, which is why it probably won't have much gameplay wise, like you've said Haroon. Though it will still have the redone Floor Maker available, some Adventure Mode floors, and maybe more, though that depends. I'm currently working on updating some graphics from Alpha 6 for Beta 1, and currently I've finished a slightly redesigned computer lab monitor, and some notebook textures (including the Golden Notebook), which are planned to be shown in Progress Update 18 tommorow.

(2 edits)

Well, the reason the build area shown in that development footage video was small is because the one for the Baldi's Basics Classic floor design is planned to be used for making similar sized floors to the original schoolhouse, which was on an approximately 40x1x40 grid (1,600 nodes), as shown. The other floor designs that will be available to choose from and switch to are planned to have different grid sizes, with most likely to be larger than that, such as a larger one than the 64x1x64 grid (4,096 chunks) used in Alpha 6's Floor Builder for the BFNS Ultimate floor design, which might be a 70x2x70 (9,800 nodes) or even a 85x3x85 size grid (21,675 nodes), with the ability to press the number keys to switch which grid layer is active for multi-height floors (such as pressing 1 for the first layer, 2 for the second, etc) to make placing areas and objects on specific layers easier, especially when you're in the Bird's Eye View area placement mode.

You're welcome! Also, that development footage video I was thinking about releasing at the end of May is now out on the BFNS Series Central YT channel, with even more progress made since the development screenshots I shared above, such as the start of work on the catalog UI for one of the planned floor design themes, specifically the Baldi's Basics Classic one!

(1 edit)

Well, it's now at 59% as you can see on the Beta Progress Checker screen that I just updated.


Also, even though external mod support is no longer planned for BFNS Ultimate, it's at 100% now, since that functionality is now planned to be achieved by the multiple selectable floor designs when making custom floors in the under development Floor Maker for Beta 1 (with each floor design with maybe a few original exceptions planned to be based around/inspired by a certain Baldi's Basics game/mod/fangame with what objects and areas you'll have available to place while building your custom floor), and also due to the modular way they are being set up, it will make it easier for me to add more floor designs that are selectable in future updates after Beta 1, including potentially even player suggested ones, which should end up being a better solution overall and encourage players to really experiment with creating floors in the different designs.

In addition to that change, the Beta 1 preview is now planned to be released when the overall progress is close to 80%, not 50% as originally planned, since it makes more sense for most of the core mechanics and gameplay to be finished for Beta 1 before releasing the preview version. Given the current rate of development, that means the Beta 1 preview may now come out in a few months from now, although longer development times or delays could still occur, but with the foundation work going well, I'm feeling more confident now that a Beta 1 preview might be able to finally be released during that upcoming time period. I really don't want to rush anything and have been taking my time to make sure the new additions and content work as expected and have good performance, which should lead to a better final Beta 1 release update experience overall.

Another thing that I've started work on since Progress Update 17, is creating an environment around the grid where you'll be building custom floors, because since it's now in a first person editing perspective, it means I can do more with it than was possible with the top down perspective used in Alpha 6 and earlier versions. Here's a teaser of that work, and a setup room is also planned for the Floor Maker, which is where you'll enter the grid from, and be able to change settings for custom floors like the skybox (replicating that functionality from Alpha 6's Floor Builder), as well as switch floor designs and save/load custom floors.


Yeah, I know. By the time of Progress Update 18 in July, the work might be complete enough by then to show some Beta 1 gameplay as the foundation work is nearing completion, though if not, then by Progress Update 19, which might come in August on the date of the 4th anniversary for BFNS Remastered, which would be August 5th, 2025, since BFNSR2 at this point is definitely not going to be done until after BFNSU's 1.0 release either later this year or in 2026, and as BFNSR2 is going to use a lot of the improved systems developed for Beta 1 and later of BFNSU (the BFNSR1 1.4.8 update might use those as well), it makes sense to complete BFNSU first before continuing development on BFNSR2 and the likely final update for BFNSR1, as they will rely on the improvements made in BFNSU for some aspects as a part of making them better.

Since Progress Update 17, more progress has been made on the Floor Maker as well, so before the end of May, I might upload a dev footage video to the BFNS Series Central YT channel showing a more complete though still WIP look at it compared to what was shown in the 17th progress update.

(1 edit)

Well, I've been working on getting the foundation right for Beta 1 before all of the other game work and "fun stuff" is finished and goes on top of that for the under development Beta 1 update. Still though, I think it discussed a good amount of content, as some things like the Floor Maker (previously known as Floor Builder) overhaul only had work start on them recently (like within the last few days/weeks as I was re-doing things to make them better for the upcoming update, such as from a performance perspective), and there should be more to share by the time Progress Update 18 is released.

(2 edits)

The long-awaited Progress Update 17 of Baldi's Fun New School Ultimate has been published! You can read it here, and see what's been worked on recently for the project.


Thanks, and the wait should be worth it! Also, I recently came up with an idea for BFNS Ultimate that would redo Baldi's hearing/sound detection system entirely called the Sound Awareness System (SAS), which wouldn't have been ready in time for a March update as work on it only started recently, but it should be complete enough by this time next month when the progress update is hopefully finally ready! 

All I'm going to say about the potential new SAS system (which would debut in Beta 1) is that it would change a core gameplay mechanic, make Baldi a bit more unpredictable, and hopefully make players be a bit more strategic about how and where they make noise. And the BFNSR2 development has already resulted in some improvements I'm planning on backporting to BFNS Ultimate as well, such as better player movement.

Yes, I do plan on releasing an Android version of BFNS Remastered 2 as well, like it's predecessor.

(2 edits)

Yeah, I have a lot more planned for the series! And 1.4.8 is planned to be the final update to the original BFNS Remastered, although after the release of BFNS Remastered 2 V1.0, I may go back and redo the first BFNS Remastered in Unity 6 (which is the Unity version that BFNS Remastered 2 is being developed in) for a major 2.0 update to the first BFNS Remastered, which would bring the mod to a more modern Unity version (Unity 2021 -> 6, 6.1, or 6.2), along with making some improvements to it since it's almost 4 years old now, although I'd still keep the experience in it similar to what it was like in 1.4.8 of BFNS Remastered, so it wouldn't feel too different.

Yeah, I have at least one more planned (1.4.8) before the release of BFNS Remastered 2.

(7 edits)

Hello, Baldi's Fun New School Remastered and series players! Since it was announced at the end of 2024, work has begun on the development of a sequel to this mod, which is planned to be called BFNS Remastered 2.

So, what I've decided to do is to post updates on the development of the sequel here so everyone can easily see what the latest progress is on BFNSR 2, which I'll update whenever I have something new to show regarding the project's development.

Development Start: ~February 4th, 2025.

Development Milestones: Alpha (TBD) -> Beta (TBD) -> Pre-Release (TBD) -> V1.0 Preview (TBD) [NOTE: All versions of BFNS Remastered 2 prior to the final, public 1.0 release (which would be released sometime after the V1.0 Preview versions) are planned to be BFNS Development Tester exclusive versions so testers in that program can help with testing and feedback throughout development]

Development End: TBD, But Likely Sometime In Late 2026

NOTE: The logo shown above for BFNSR 2 is a placeholder and will be changed to a finalized one at some point.

=== DEVELOPMENT PROGRESS/UPDATES ===

#1 - 02/06/2025 (3D Walls) - In the first development update for BFNS Remastered 2, I would like to share one of the first things that I've been working on for the project, 3D walls! Unlike in the original Baldi's Fun New School Remastered, where walls are flat surfaces with no depth to them, in BFNS Remastered 2, walls will have depth, meaning they'll be somewhat bumpy and when looking at them from the side, you'll be able to see parts of the wall that are sticking out more than other parts of the wall.

Currently, I've created 2 types of 3D walls (a horizontal variant, and a vertical variant), with the potential for more to be added at a later point in development. Also, for players who prefer walls in a flat style like how they were in BFNS Remastered, there will be an option in the settings menu for turning the 3D walls on and off, and for players on lower end devices, turning the 3D walls off could help improve performance while playing as well. Here's some development images of the 3D wall variants in a test room, and see you in the next development update!




#2 - 02/09/2025 (2 Player Co-op Mode) - In the second development update for Baldi's Fun New School Remastered 2, I'm glad to share an exciting new game-mode that might be added, which may end up being called CO-OP Mode! In this mode, you would be able to, for the first time in a Baldi's Fun New School series entry, play with someone else on the same device as you explore the schoolhouse while collecting notebooks and avoiding Baldi!

In this potential "Co-op Mode", the way it might work is the first player would control their student with a keyboard and mouse on their computer, while the second player would control the other student with a connected controller to the first player's PC. While playing together, each player would have a separate stamina meter and probably a shared inventory, and the screen would change to a split-screen view with the first player's view on the left, and the second player's view on the right of the screen.

Something else I've already implemented in an early test version of the potential co-op mode is a check that makes sure that if the second player using a controller were to somehow get disconnected during a co-op session, the screen would go back to a full view and the first player would still be able to play, and once the second player reconnects the controller, the screen would split again and they can continue playing with the other player.

I've also released a development footage video showing testing of the potential 2 player co-op mode, which gives you a better idea of how it might end up working since it includes some gameplay showing what I've talked about in this second development update. Anyways, I hope you enjoyed it, and see you in the next development update!



#3 - TBD

#4 - TBD

#5 - TBD

(1 edit)

Yeah heh, I totally forgot. It's been changed now, though. The reason I changed it to the end of February is because my break from working on Baldi's Fun New School Ultimate was during the month of January so I wouldn't get burned out from continuous work on BFNSU (it also let me start working on an upcoming BFNS series entry that's planned to be a bit different than previous entries in the series codenamed BFNS DH (Development Holder), which will likely be mentioned in Progress Update 17, and I've also created a channel on the JSG Discord Server that you can join here for announcements relating to that project named #bfns-codename-dh).

Now that development will be resuming in a few days on Monday, that will give me a month to get more work done on BFNS Ultimate, and get it closer to the release of the Beta 1 preview version for development testers, which is still planned to be released sometime in the next few months.

Thanks! So, would you like to become an official composer for Baldi's Fun New School Ultimate, like Haroon Plays and some other people are? If so, it would be best if you send soundtracks you compose to my email at johnsterspaceprogram2@gmail.com in .mp3 format preferably.

Yeah, I agree! It would be nice to have another great soundtrack composer for the project.