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(6 edits) (+38)(-4)

I get the message you're trying to deliver, but this just comes across as overwhelming nihilism, which isn't really helping anyone. Not to mention the "show not tell" approach the game uses is plain poor execution rather than effectively delivering a message that has the potential to be powerful (albeit a message that is not at all supported by the gameplay).This game encourages the player to give up on life instead of helping others or appreciating what they have, which I'm sure isn't the intended message; it just wasn't executed well.

(+27)(-2)

Yeah same. It says it proves that it's chance even with choices, but this doesn't have an element of chance. If you're black, you die either from racial violence or because you live in a "bad neighborhood". If you're a woman, you don't get any opportunities. I get the feeling that this game was made by a white person tbh, probably a man, because it kind of makes me feel like I'm never gonna get anywhere in life because I'm not in the group the last message is targeted at.

(+19)(-1)

I agree. This isn't making anyone motivated to make the world better for people, it's just making me depressed lmao. Yeah life's a game of chance but there really is no chance in this game. All outcomes are bad. As a black man, my family business did alright but I was still unhappy. As a European woman, I was successful and got a degree in film making, and my films failed because I was a woman. As an Asian man I couldn't move to the city because I couldn't get a passport. Chance implies good and bad outcomes, not just bad ones. I get the message they're trying to send but it wasn't exactly delivered in the best way. Instead of 100 percent cynical it should have given you an opportunity for you to take charge and make the best out of the cards you were dealt. Times can be hard but not everything has to be so down all of the time for minorities :/

(+3)

Tbh this is basically the first good/constructive criticism I've seen in the comments.

I've seen the gay film making ending considered as a "good end" because while you suffered, your actions resulted in good change in the future.

A couple other endings like that where despite your suffering you managed to do some good in the world would have been nice. I guess that would work better in a slightly larger game.

(+5)

Yeah! Life sucks and I get that it's trying to be realistic, but even if you can't be successful in your lifetime, it could at least include a hopeful message and let you impact future generations :(


Doom and gloom will not incite change. It will simply spark hopelessness and cause people to give up. Let people know the world is bad, but give them the motivation to fix it.