The game has an amazing concept and it's executed really REALLY well. That being said, I feel the core idea has a minor flaw. Higher jumps require the player to look down, so players are staring at the floor alot of the time. The platforming felt good and responsive and the level design was challenging and fun to explore. The facility atmosphere is fantastic and the water on the floor was a cool detail. This game is an excellent addition to the jam!
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Thanks for playing! Yea I feel the game can feel a bit simplistic at times with the movement being just "boost up". I like the idea of going fast through the level with the sword doing slick boosts so I wanna expand on it after the jam. Did a speedrun.com page and found some interesting movement options like getting a ton of horizontal velocity and jumping right as you hit the ground as sort of a bhop to preserve it. My best time is 2:03 but you can definitely go faster