Wow, that's quite the play through! What was challenging about it, the enemy card levels were getting too high and you'd keep running out of cards?
No, I meant the challenge was getting rid of all cards. There legendary card that beats all others except itself but it actually beats itself if it has higher level. So I found I had to (after being very ahead in the game and upgrading this card to a quite high level) let the game catch up with me again and for there to be a card that beats mine :)
Some sort of closure I guess? I guess it also became its own challenge as mentioned. I see it as a "score" screen and not a "lose" screen. You didn't score until u see it. Also, becoming an undefeatable god in a game is more (or dare I say _only_) fun if it was challenging to get there.
Thanks again for making a fun game btw! Should I keep checking for updates?
And also, please, if you're keeping on developing and don't mind me giving advice: If you are looking for (card) games to take inspiration from, I recommend _the_ classic, sts. And stuff like retromine.
Yeah, though I’m not sure how closure would work unless there was a win state?
And I completely agree that it’s too easy right now, I didn’t have time to balance it so I went for too easy rather than too hard for the jam.
Yes I intend to update this game, I’ve made a storepage for it on steam so you could wishlist it if you want to stay up to date with it! I’ll be releasing a more updated demo there at some point with more cards and maybe items:
https://store.steampowered.com/app/4418020/
Yes, definitely taking inspiration. So retromine, Balatro, anything else? What is STS?