Ah I see, it was impossible to lose, you were too powerful! What made you want to seek out the lose screen and not just end the game as an undefeatable god? lol
Some sort of closure I guess? I guess it also became its own challenge as mentioned. I see it as a "score" screen and not a "lose" screen. You didn't score until u see it. Also, becoming an undefeatable god in a game is more (or dare I say _only_) fun if it was challenging to get there.
Thanks again for making a fun game btw! Should I keep checking for updates?
And also, please, if you're keeping on developing and don't mind me giving advice: If you are looking for (card) games to take inspiration from, I recommend _the_ classic, sts. And stuff like retromine.
Yeah, though I’m not sure how closure would work unless there was a win state?
And I completely agree that it’s too easy right now, I didn’t have time to balance it so I went for too easy rather than too hard for the jam.
Yes I intend to update this game, I’ve made a storepage for it on steam so you could wishlist it if you want to stay up to date with it! I’ll be releasing a more updated demo there at some point with more cards and maybe items:
https://store.steampowered.com/app/4418020/
Yes, definitely taking inspiration. So retromine, Balatro, anything else? What is STS?