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Some sort of closure I guess? I guess it also became its own challenge as mentioned. I see it as a "score" screen and not a "lose" screen. You didn't score until u see it. Also, becoming an undefeatable god in a game is more (or dare I say _only_) fun if it was challenging to get there.

Thanks again for making a fun game btw! Should I keep checking for updates?

And also, please, if you're keeping on developing and don't mind me giving advice: If you are looking for (card) games to take inspiration from, I recommend _the_ classic, sts. And stuff like retromine.

Yeah, though I’m not sure how closure would work unless there was a win state? 

And I completely agree that it’s too easy right now, I didn’t have time to balance it so I went for too easy rather than too hard for the jam.


Yes I intend to update this game, I’ve made a storepage for it on steam so you could wishlist it if you want to stay up to date with it! I’ll be releasing a more updated demo there at some point with more cards and maybe items:

https://store.steampowered.com/app/4418020/


Yes, definitely taking inspiration. So retromine, Balatro, anything else? What is STS?