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Thanks for the feedback!

Originally the movement was smoother — the players moved half a tile at a time and would always complete a full step after releasing input. I ended up changing this because it caused issues when teleporting and the blink-style movement actually opened up the possibility of moving over enemies if you time it right without the invincibility. 

I do like the Pac-Man–style tap-to-move, but i wanted it to be a bit different. 

As for the frogs, there isn’t any significance — they’re just the enemies. I chose them because I liked how they looked. 

Appreciate you taking the time to play and share your thoughts. I will check out your game when I get chance.