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(+2)

i love the presentation! the soundtrack is awesome and i'm usually pretty picky about that. the rocky environments look great, and the gameplay is solid.

hopefully you won't mind some constructive feedback! the fact that i can hold drift to recharge without turning feels like an exploit. i tried to play without it, but it still felt too easy to just zigzag drift to get your boost back. it would be cool to see the game rebalanced around Parking Garage Rally Circuit-style drifting where you are locked into the turn and you just decide whether it's a tight or wide turn, forcing players to actually use the mechanic as intended, for turning.

the tutorial says kill enemies or else. i guess this is because not killing enemies speeds up the bulldozer? if that's true, there should be better feedback so i can actually tell there's a connection. this is a great mechanic on paper since it makes players balance between going fast and killing enemies. the issue is that you can just go off the side of the track to escape the bulldozer, and it seems balanced so that this is basically a requirement on lap 3 (either that or skill issue on my part). i think it would be cool if the bulldozer were inescapable, that way the game actually ends up getting played in the way that's the most fun.

it's an impressive jam entry, great job!

Thank you for your kind words and acute feedback! I'm also over the moon about the music. The team is discussing the idea of turning this into a full release, I hope we can iron out the kinks.