The text at the bottom of some of the cards was hard to read (but this was in the Web browser version).
Hovering over the skills and having the highlight outline change made me think it was a button.
The little mini games like spin the wheel etc. seemed pretty fun, letting the user do an extra click on the wheel itself might help engage them in the gamble a bit more!
Wasn't exactly sure what the downward facing hand was doing.
(I realized after getting it a few times, it seems to be the slickness value changer)
Funny that I could go to the gym at 7y.o haha.
I also did my first potty training at 16y.o and failed :O
Apparently got my first job at 41y.o
Fun that it keeps the history of certain events like "You now have a bully" in the bottom left.
I ended up beating them in a fight at a later stage and thought this would remove them as my bully but apparently not.
Cool premise, well done for a week of development time, can see a future for it, would be really cool to have some sort of animations/visuals alongside what happens. Definitely want to fine tune what happens when and add more options in the future! I look forward to seeing how the game grows.
Viewing post in Get Slick or Die Tryin' jam comments
Hey, thanks a lot for the review. We're really proud on what we produced, especially since we all have daily work and had to work on the game in our free time.
We might not win the jam, given that balance is jank, quite a few bugs and missing some hooks as you grow older, but we definitely do see a future for the game ! The backbone is there, it's just a matter of content and polish now :)
Thanks a lot for playing and giving your detailed feedback !
PS: the "downward facing hand" is a sunglasses icon, to represent slickness :p