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(+1)

This is a lot of fun, but man, that difficulty spike for the thin floors level is extreme. Maybe I just have heavy fingers. Other than that I had a great time and thought this was a really clever use of mechanics. I appreciated levels being structured as timed, as well, rather than completely resetting once you died or having a set amount of lives. Great stuff!

(+1)

Thanks for the kind words. I 100% agree with you on the difficulty spike. It's not just you, I had a couple of friends playing and it's extremely frustrating. Didn't have enough time to playtest before releasing :( Tried to fix the sensibility on keyboard but still is quite tough.