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Thanks so much for playing and love your feedback. Honestly all of your feedback were things I originally wanted to put into my game. When i wrote the script out all of that was included lol but once I started making the game I think I over complicated things for my first overall design so I took a lot out of my script and simplified my game a lot more than what I wanted to. So i was hoping at least what I did release would meet some of my expectations. But making this game taught me a lot and prepared me for the design on my next game. I am working on my audio transitions. I get so stuck on my laid back feel I loose focus that Im making a horror game. I kept the player stuck in place to overall build up tension in the player. Typically in games where the player is stuck in place and cant move it builds up a since of lingering fear knowing they cant get away from something  that will cause them harm. The dynamic in the game would have been better if there were more scarier events but that is what I initially was going for.  I really appreciate your feedback and thanks again for playing

That's understandable, game development is a tough one and when I make things like films I'm cutting stuff all the time for the sake of time and not biting off more than I can chew. I get you on the stuck in place aspect, adapting that into what I said, an example could be that if they hopped the roof of the car, the car could break down, then you're stuck. There's always something learned from each project though, just carry lessons learned into your next game and over time each one will improve!