That's understandable, game development is a tough one and when I make things like films I'm cutting stuff all the time for the sake of time and not biting off more than I can chew. I get you on the stuck in place aspect, adapting that into what I said, an example could be that if they hopped the roof of the car, the car could break down, then you're stuck. There's always something learned from each project though, just carry lessons learned into your next game and over time each one will improve!