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A good base for a game with an idea I'd like to see expanded. There isn't too much to say in terms of gameplay since it's pretty straightforward dialogue choices and using your judgment on if you need backup. Given this seems to be the your second game on here, it's got some promise! I will say though that a certain walk cycle now lives rent free in my head xD

I do have a few suggestions on how I'd build upon this game if you chose to. If this game isn't being touched again feel free to ignore these. 

- There can be a much more involved gameplay here outside of just sitting your patrol car I feel; like I mention the idea of driving down the first person who approaches you on the night shift within gameplay. Like a short 1-2 minute drive through the forest would do. Then have some stuff come up on the way back to the parking lot followed by what happens currently. 

- For the day portions, maybe some visuals to accompany the events you deal with would make it feel a bit more engaging as well as an acted (or AI if needed) voice on the radio like I put into my video, building the sounds up will definitely help with solo location games like this.

- It's not really explained how the officer doesn't see the creature move? Maybe incorporate a muzzle flash or something to blind them to hide the transition?

- I mention in the video about the tonal whiplash between the music and what's happening. I think if this was played a bit more straight and horror like, it could work better, as there's nothing that suggests the night portion as being comedic (outside of 1 easter egg at the end which I won't spoil for anyone reading this), maybe keep it light in the day with the jazz on a radio or something, then earie silence at night?

- For the day 'missions' maybe there could be a few more and have it placed in a randomised order with there being 2 at random that always needs backup. I only say this since I managed to mess up a few times and having to go all the way to the start again was a bit of a drag so a few new ones in the mix could've helped there.

Sorry if you didn't want an essay written but I wanted to offer whatever feedback I can since this is only the 2nd game you have on here. I also really think an expanded, more dynamic version of this idea could be great! Good base and curious to see what you cook up in future, you got yourself another follower!

Thanks so much for playing and love your feedback. Honestly all of your feedback were things I originally wanted to put into my game. When i wrote the script out all of that was included lol but once I started making the game I think I over complicated things for my first overall design so I took a lot out of my script and simplified my game a lot more than what I wanted to. So i was hoping at least what I did release would meet some of my expectations. But making this game taught me a lot and prepared me for the design on my next game. I am working on my audio transitions. I get so stuck on my laid back feel I loose focus that Im making a horror game. I kept the player stuck in place to overall build up tension in the player. Typically in games where the player is stuck in place and cant move it builds up a since of lingering fear knowing they cant get away from something  that will cause them harm. The dynamic in the game would have been better if there were more scarier events but that is what I initially was going for.  I really appreciate your feedback and thanks again for playing

That's understandable, game development is a tough one and when I make things like films I'm cutting stuff all the time for the sake of time and not biting off more than I can chew. I get you on the stuck in place aspect, adapting that into what I said, an example could be that if they hopped the roof of the car, the car could break down, then you're stuck. There's always something learned from each project though, just carry lessons learned into your next game and over time each one will improve!