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(+1)

This is a step up from your last Bigmode jam game! Good to see you here again. I like the parkour element and this artstyle, and I love the infinite-ish train setting and character designs. Sliding under attacks is very slick. There were a few attacks that felt cheap (the final boss having a hitbox while curling their arm in or when they move back forward very quickly) and the brutal save points made that a struggle. Still, lots of great things here! Well done!

(+1)

Thank you so much! I FULLLLY agree with the save points. we had a checkpoint system. but ended up with just not quite enough to time to implement it. Also good call on the final boss hit box when starting the arm attack. I know we are fixing up some things for a bug fix version after game jam. imma implement your suggestion (that and a million other things. lol)