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Thanks for playing our game! I totally get u about the pace breaking and how slow it feels when you get off a rail. I was more of a system developer rather than gameplay so I can't speak to this as well as PokeNinjaGuy, but I think what we were going for was a system where you try to hold an item or let it autorun when possible and keep your rolling state going. You can get a nice S[lick] rank speed-run when everything comes together ;)