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(+2)

This is an incredible entry, everything about it feels so polished. It feels like the embodiment of slick in how it feels to play. Really well done. I found out that the way the state works when you die you can cheese certain objectives (e.g. you can rescore the same hoop after a death), but that was the only issue I could find which is really impressive.

(+1)

Yep! We knew about that, and since dying takes as many points away as completing a mission, we figured for level end ranking reasons it didn't really matter. :) Glad you enjoyed! (and congrats on being so observant!)

(+1)

Thanks for playing our game and leaving such a thoughtful review! You're right about re-scoring in the same hoop or (re-picking up the same pizza tokens, collecting same pizza slices, killing same enemies, etc). I was the UI/camera guy so I can't 100% speak to the issue, but it was gonna be a lot more work to change how we did respawning to save the scene's state post-death (and would require some level design tweaks to prevent soft locks when you lose items or enemies and they don't come back). So, for the sake of scope, we opted to make the time loss and point deduction from dying significant enough to discourage doing this. Hope you had fun nonetheless ;)