The gameplay is quite frustrating, from the near-misses between atoms of the same tier to collisions between atoms of different tiers getting in the way of reactions, the inability to extend the duration of the experiment, the absurd RNG to get boron (and the even harsher grind to get carbon), the fact that it costs several non-hydrogen atoms to get even a single one in the field...
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Hi! Thank you so much for this detailed feedback. This is exactly what I need to hear as I'm balancing the game for the full release.
I take your point about the collisions between different tiers being frustrating—I'll look into ways to make the reactions smoother. Also, I'll review the RNG and costs for Boron and Carbon, as it seems the difficulty curve is too steep right now.
My goal is to make the 'experiment' feel rewarding, not just a grind, so I'll definitely be tweaking these numbers in the next update. Thanks for playing long enough to reach those tiers and for helping me improve the game!