That's exactly what I'll do. I'll make the upgrades unlock the sizes instead of forcing them, so you can choose which one to use depending on your strategy. I'll try to have this ready, along with the 'Respec' system, for the v0.1.1 update coming in a few days. Thanks for the brilliant suggestion!
quantumgames-studio
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Thanks for playing! I'm going to check that skill right away and I’ll also include a system to respec your skill points. I’m releasing v0.1.1 in a few days with several changes and fixes. If you find any other bugs, please report them; it’s really hard to test everything on my own. Thanks for the help!
Hi! Thank you so much for this detailed feedback. This is exactly what I need to hear as I'm balancing the game for the full release.
I take your point about the collisions between different tiers being frustrating—I'll look into ways to make the reactions smoother. Also, I'll review the RNG and costs for Boron and Carbon, as it seems the difficulty curve is too steep right now.
My goal is to make the 'experiment' feel rewarding, not just a grind, so I'll definitely be tweaking these numbers in the next update. Thanks for playing long enough to reach those tiers and for helping me improve the game!
