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hmm not sure why that would be :/

I just saved a new version that allows you to resize the window, may or may not help.

If you run from terminal, are there any errors?

Works a bit better (there are no terminal errors), but now I can't seem to get past the third level (the second one with the barrier in the middle). Is there something I'm missing? I can't find what key I'm meant to press or how I have to disable the barrier?

Tried the Windows build under wine too and get the same error.

(1 edit)

Whew! Yeah that's as intended - there's a way (via options) to make pausing stop the bullets/barrier without stopping your movement.

edit: and thanks for working through this with me, really appreciate it

Yeah, that could be a bit more clear I think.

One last thing, I like playing the game with no colors on, it'd be nice if that setting actually saved.

Ah, side note, I tried it under X11 compatibility mode and found I don't have to resize the window. How are you calling SDL_CreateWindow?

Oh interesting! I'm using Rust-SDL2 bindings, but not doing anything special. Some quick googling indicates different tiling managers may not always respect the window size sdl2 asks for :/ I might dig into this more later, happy for now it's at least playable!

I am using KDE. Mostly I was asking because I wanted to know what variables you were passing in for width/height?