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Ah, side note, I tried it under X11 compatibility mode and found I don't have to resize the window. How are you calling SDL_CreateWindow?

Oh interesting! I'm using Rust-SDL2 bindings, but not doing anything special. Some quick googling indicates different tiling managers may not always respect the window size sdl2 asks for :/ I might dig into this more later, happy for now it's at least playable!

I am using KDE. Mostly I was asking because I wanted to know what variables you were passing in for width/height?