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bobobcat

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A member registered 8 days ago · View creator page →

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Recent community posts

Finally figured out the magic hole. You're not supposed to go in it, you're supposed to blindly grab enemies out of it! And then use them to progress.

Game looks pretty good when fullscreen btw! 

Very fun movement, and loved the music! 

Pretty funny!

Incredible. Feels like it would take a while to really master the controls, but so satisfying to pull off even basic slinky movement.

If you're like me and had a hard time on keyboard, try again with controller! Wayyyy more fun. I feel like I could barely get off a drift with the keyboard, but the controller was muuuuch easier. Beat the track with <0.5s to spare phewwf

I thought the oil would make you slide or sthg, but instead slows you down. Echoing suggestion for some sort of progress that would be nice.

Loved the sculpting mechanic. Took me a while to remember I could rotate the screen with right-click, that made it a lot easier to see what was going on! Not sure if I beat all the puzzles the right way, like the one that introduced black holes I didn't use them at all just used a bridge. 

Oh interesting! I'm using Rust-SDL2 bindings, but not doing anything special. Some quick googling indicates different tiling managers may not always respect the window size sdl2 asks for :/ I might dig into this more later, happy for now it's at least playable!

(1 edit)

Whew! Yeah that's as intended - there's a way (via options) to make pausing stop the bullets/barrier without stopping your movement.

edit: and thanks for working through this with me, really appreciate it

hmm not sure why that would be :/

I just saved a new version that allows you to resize the window, may or may not help.

If you run from terminal, are there any errors?