Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Psywave was a mistake - Abra initially had Confusion, but before release I intended to buff her a bit by giving her Psybeam but mixed up that and Psywave.  The strategy for Abra is to use her to unlock the Viridian City market vendors & cop either Psyshock or Psychic. She turns into a glass cannon at that point, and can usually outspeed her competition and land Hypnosis if you go that route as well. 

Purifying Salt does work, but Abra doesn't have the bulk to fully take advantage of it. Magnet Pull is there purely for thematic reasons around the spoons.  She's unique from Gastly in that Gastly has more or less her maximum power straight out the gate. Her power curve upon evolving will kind of just keep her at the same level. Abra, though, is considerably more dramatic. You'll really start to feel that when she evolves - Magnet Pull is there to keep them in check. With almost anything else, Kadabra & Alakazam would run completely rampant (at least, they did in my testing). I agree that Abra is the less powerful choice, though. I've added a moveset overhaul to her for next update and I'll continue to look for sneaky ways to buff her (things like the market in Viridian) that make her a more viable choice without directly increasing her max power. 

You don't mention this at all so I'm going to bring it up here - you know that Control types can steal a mon after the battle, right? They come with some EV training, an egg move, and usually an item as well.  You can snag some of the most powerful mons in the game like this.

You control the mons you possess -- not everything will be good with Levitate or Bad Dreams. That's for you to decide who you want to target with those!

EV Training is a slower burn! I'm adding areas that have exclusively one EV type (Pewter Mine is the first, with only Machop). I don't want to just cram all of these locations into the first chunk of the region, though! There might be a temporary deal, but I haven't decided on that yet. 

(+3)

Oh -- the rocket grunts' zubats all are buttcheeks because they're grunts. I thought it'd be funny

(1 edit)

Yeah, I did not mention the mon after battle because you technically get those with Drowzee as well so its like a double dip situation with Gastly (autocorrect kept giving me ghastly xD), I figured that it was a matter of future patches so I did not want to be too picky with it, its a very good game, just the way it is its challenging enough and the curve of difficulty its tricky if you don't take it seriously, I know I got my ass handed to me by the gym leader xD.


I also assumed that the early access to the mart was the way to balance the moveset and it makes sense that Psywave was a mistake xD, its just that going blind you could miss a lot of these things (like I did on my first playthrough with the possession gimmick xD), I am eager to see what comes next, thank you for taking the time to reply.


I just remembered one single game breaking thing, dunno if this was also intentional but I will mention it regardless, in Viridian Forest there is a wall that if you hit it whether it be walking or running it will make you bounce, that in itself its not a problem but if you hit it at the wrong angle it will get you stuck on a wall and you will need to reload (no Abra when this happened) or teleport away if you still have the move xD. The wall its the one on the left hand side when you are going towards where you find Drowzee, its the one that has a lot of lines/blocks.