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I have done 3 playthroughs (the first one had to repeat it because I did not know about the possession feature xD) and I gotta say, one of the most entertaining roms that I have played, the story is very good and I am particularly interested on the rest of it and the trainer sprites are awesome nice art xD. 

That being said there are a couple issues I see now that I have tried both Pokemon, first Abra its VERY underwhelming, its abilities are mid at best and the fact that it does not learn ANY move naturally makes it very bad, it is already a very big nerf that it cannot evolve but why make Abra so bad? if my feedback counts for something I would advice a rework of the Abra route with some of the following changes:

  • Change abilities to things it will use ie instead of Mind Control only allowing Hypnosis to always land make it something like No Guard where all your skills hit regardless, or make it so you get a Dream Eater effect along with the guarantee Hypnosis so it is worth something, dunno if Purifying Salt description its incorrect or the Ghost protection means reduced damage from them but let me tell you that she still gets one shotted by Ghost moves so either look into that or change its effect to something like Magic Bounce which would be slightly more useful, Neuroforce its useless if Abra does not learn anything at all until you give it TMs but that is for another point, Magnet Pull seems like a very odd choice perhaps the most useless ability that Abra could have, she could benefit from something else like Prankster or something that covers its physical weakness like Fluffy or Fur Coat.
  • Moves, while I can understand not giving Abra attacks that are too strong from the get go Psywave its a huge nerf, the unreliable damage, the low PP and the lack of actual super effective damage makes it so Abra cannot take advantage of its strengths at all, Confusion would have been way more balanced as a starting move and please allow it to learn more moves, it was hard enough to only have Psywave to use until I got TMs.
  • Give Abra something that makes it worth taking her instead of Ghastly, the possession feature its very broken because each fight you have with a trainer you can choose which Pokemon you take with perfect IVs, maybe just a little luck with the nature and abilities but regardless if you choose correctly you get very good Pokemon besides the auto win to trainers who only have 1 Pokemon, you can get 2 Bulbasaur this way xD which in turn makes it better than getting 1 semi OP starter with Abra which you will get regardless down the line once you get Drowzee which again takes away from the uniqueness of using Abra, allow Abra to also take over someone in battle or auto catch a wild Pokemon or get discount or free items from vendors, things that will incentivize choosing her over Ghastly.

These are my main complains about the Abra route, all in all Ghastly gets you the better game experience xD, I know that the game is still in development and there are a lot of things that you may have already planned that just need time to implement but perhaps add more EV training items? a Macho Brace or give pokerus by default to your starter or something that makes the grind more bearable at least since money takes longer time to accumulate to purchase growth items. Also, I don't know if this was made on purpose but when you possess Team Rocket´s pokemon they don't get the perfect IV bonus from possession, though it was on purpose but figured I should mention it in case it was not intended, also with the possession ability that you inherit it would be better to either make it slightly random or allow you to choose which to inherit since a flying type with Levitate its redundant xD and having Bad Dreams on a pokemon that cannot put something to sleep its also kind of underwhelming, just mentioning it in case you were contemplating doing changes to that.


Thank you if you read all the way here xD and I will keep an eye on your project for future updates!

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Psywave was a mistake - Abra initially had Confusion, but before release I intended to buff her a bit by giving her Psybeam but mixed up that and Psywave.  The strategy for Abra is to use her to unlock the Viridian City market vendors & cop either Psyshock or Psychic. She turns into a glass cannon at that point, and can usually outspeed her competition and land Hypnosis if you go that route as well. 

Purifying Salt does work, but Abra doesn't have the bulk to fully take advantage of it. Magnet Pull is there purely for thematic reasons around the spoons.  She's unique from Gastly in that Gastly has more or less her maximum power straight out the gate. Her power curve upon evolving will kind of just keep her at the same level. Abra, though, is considerably more dramatic. You'll really start to feel that when she evolves - Magnet Pull is there to keep them in check. With almost anything else, Kadabra & Alakazam would run completely rampant (at least, they did in my testing). I agree that Abra is the less powerful choice, though. I've added a moveset overhaul to her for next update and I'll continue to look for sneaky ways to buff her (things like the market in Viridian) that make her a more viable choice without directly increasing her max power. 

You don't mention this at all so I'm going to bring it up here - you know that Control types can steal a mon after the battle, right? They come with some EV training, an egg move, and usually an item as well.  You can snag some of the most powerful mons in the game like this.

You control the mons you possess -- not everything will be good with Levitate or Bad Dreams. That's for you to decide who you want to target with those!

EV Training is a slower burn! I'm adding areas that have exclusively one EV type (Pewter Mine is the first, with only Machop). I don't want to just cram all of these locations into the first chunk of the region, though! There might be a temporary deal, but I haven't decided on that yet. 

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Oh -- the rocket grunts' zubats all are buttcheeks because they're grunts. I thought it'd be funny

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Yeah, I did not mention the mon after battle because you technically get those with Drowzee as well so its like a double dip situation with Gastly (autocorrect kept giving me ghastly xD), I figured that it was a matter of future patches so I did not want to be too picky with it, its a very good game, just the way it is its challenging enough and the curve of difficulty its tricky if you don't take it seriously, I know I got my ass handed to me by the gym leader xD.


I also assumed that the early access to the mart was the way to balance the moveset and it makes sense that Psywave was a mistake xD, its just that going blind you could miss a lot of these things (like I did on my first playthrough with the possession gimmick xD), I am eager to see what comes next, thank you for taking the time to reply.


I just remembered one single game breaking thing, dunno if this was also intentional but I will mention it regardless, in Viridian Forest there is a wall that if you hit it whether it be walking or running it will make you bounce, that in itself its not a problem but if you hit it at the wrong angle it will get you stuck on a wall and you will need to reload (no Abra when this happened) or teleport away if you still have the move xD. The wall its the one on the left hand side when you are going towards where you find Drowzee, its the one that has a lot of lines/blocks.