They're unique, for now!! Something funky is going on inside their minds, which is why you can't do either mechanic on 'em.
idite
Creator of
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I'm so glad you're having fun!!!
1 - I'm pushing updates as I have enough content to justify them! They'll be released as new downloads, but your save will automatically transfer over! So no worries about that. You can carry your team from here until the end of time, no work necessary. You can outright delete your game folder & be completely fine, your save is stored elsewhere.
If you're using the itch.io launcher, I don't know if that is true. I'm speaking about the standalone .rar download.
2 - I think you can reasonably expect updates to go one Gym at a time. Of course, we've got 16 Gyms here, so it might not be exactly what you expect... Gym 2 is on top of Mt. Moon, for example. So that'll be the scope of this upcoming update!
1 - you're correct to assume that they are functionally the same as Psychic & Ghost, respectively! The only difference is that Control types have an immunity to Psychic, rather than a resistance. I suspect that you encountered Joey's Rattata on Route 1 and that led to some confusion about type matchups. I'd check out your Pokedex once you get it - there is a new page that displays Innate abilities for each species you encounter. Rattata, for example, has Normalize.
2 - They do not get STAB, which is why those abilities exist. They functionally give you back STAB.
3 - Special mons will always be either Control or Possess type. You'll see plenty of them as the game progresses!
Psywave was a mistake - Abra initially had Confusion, but before release I intended to buff her a bit by giving her Psybeam but mixed up that and Psywave. The strategy for Abra is to use her to unlock the Viridian City market vendors & cop either Psyshock or Psychic. She turns into a glass cannon at that point, and can usually outspeed her competition and land Hypnosis if you go that route as well.
Purifying Salt does work, but Abra doesn't have the bulk to fully take advantage of it. Magnet Pull is there purely for thematic reasons around the spoons. She's unique from Gastly in that Gastly has more or less her maximum power straight out the gate. Her power curve upon evolving will kind of just keep her at the same level. Abra, though, is considerably more dramatic. You'll really start to feel that when she evolves - Magnet Pull is there to keep them in check. With almost anything else, Kadabra & Alakazam would run completely rampant (at least, they did in my testing). I agree that Abra is the less powerful choice, though. I've added a moveset overhaul to her for next update and I'll continue to look for sneaky ways to buff her (things like the market in Viridian) that make her a more viable choice without directly increasing her max power.
You don't mention this at all so I'm going to bring it up here - you know that Control types can steal a mon after the battle, right? They come with some EV training, an egg move, and usually an item as well. You can snag some of the most powerful mons in the game like this.
You control the mons you possess -- not everything will be good with Levitate or Bad Dreams. That's for you to decide who you want to target with those!
EV Training is a slower burn! I'm adding areas that have exclusively one EV type (Pewter Mine is the first, with only Machop). I don't want to just cram all of these locations into the first chunk of the region, though! There might be a temporary deal, but I haven't decided on that yet.
First off, thank you for reading the changelog <3
I screwed the pooch with it a little bit, though. After I released the first version of the demo to the public, I immediately started working on updates (and documenting those changes).
Unfortunately, I realized I needed to address some pretty critical bugs, which got us from 0.1.5 -> 0.1.5.8. I purged most of the in-progress changes from the game itself, but completely forgot to dial back the changelog, which is why the version doesn't match (0.2.0).
The redacted scene actually did slip through the cracks, but it isn't a CG scene. It is a brief scene in the overworld involving something emerging through a wormhole in Pewter.
My best guess is you've got a wack download somehow. I'm not really sure what could be happening to cause this issue, but my recommendation is to delete your copy & redownload. If for whatever reason it doesn't work, this game is officially posted in the Discord server - we have download links to other file hosting sites that might be better for you.\
Edit: reread your last message - I would strongly consider looking elsewhere for a download. My recommendation is the Discord server because those are links that I posted. I'm always skeptical of other sites.
The audio is sort of an engine issue, sort of a skill issue on my end.
There is a fantastic library of pre-looped music that I can pull from for this game, but it was created way into development & I haven't bothered to go replace every single music file. A lot of newer ones will seamlessly loop though, which is nice!
Abra sucks because of an error on my end (was supposed to be psybeam not psywave).
I think your luck is just truly dogwater. I'm sorry - that sucks so bad!!!
I am increasing all of the rare encounter odds next update (no more 1% encounters, min will be 2%), and I'll take a quadruple check into those raid dens to make sure that everything is working properly. We did have a guy encounter a Carnivine live on stream in the discord though the other day, so I have seen it with my own two eyes on a save file that isn't mine!
You want to head north! You have two options for this: either travel through the forest by hugging the right hand side until you get to the top, and then following the bluegrass path to the exit in the top left, or by taking the top path on Route 2 that is accessed via the stairs on the eastern side of the route.
Either way, Pewter City is a straight shot north!
