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I actually really like that idea, but I think the biggest potential hazard to that is the game's file size. I have a lot of planned art assets and I'm worried about hitting the file size limit for itch lol. I might slip some views and vistas in there though, it'd help break up the "default rpg maker" look for sure.

"Herzog penquin-esque imp" fuckin' lmaooo

on the topic of files, when the next update come out, do you want us to move the save folder into the new download or is the local network gonna transfer the data.

I'd definitely recommend moving your save folders between updates. That said there is a small chance that I start using different plug-ins, and in that case the saves won't transfer correctly. I'll be sure to let folks know if I do that though. 

I guess my second question would be that on that same line of thinking is if the file size is too big would you split the downloads then have people assemble the files in their personal drives or is that too much to ask of us

another thing, instead of cramming fat and vore into gluttony, it would save dev time and make way more sense if you just made vore the greed thing, it makes sense too and it gives both people a route for their specific interest with actual dedicated skill trees that reinforce the play style.

(+1)

For the files, if the size gets too large I'll probably get a MEGA account and host the download there or something. The more steps involved in the deployment process, the more likely I am to fuck something up lol

I'm pretty set on the themes for Sloth, Wrath, Lust, and Gluttony so I'll be sticking with what I've got. Some vore might bleed over into Greed, though, we'll see!