Its beyond me to pointlessly extend the dev cycle, but I was thinking that it would be really nice to have a spot next to the mercenary hiring brazier where interacting with it would show you a vista of nature with the zone objective in the background. like with gremory if there was a spot right outside the door where you could see the treetops and the ruined castle poking above the top. Or with Vepar where you could see the orange sun hanging low over the hazy bog fog with the coven camp tucked in the coastline. I know background art is annoying but a sense of scale and buildup before you go there that you can just revisit and take in before your next attempt would make me really happy. If I can beleaguer the point, what if after that Herzog penguin-esque imp jumps in the lava you could take its place and see a sickly dull sun with worms darting in and out its corona like solar flares as its sickly sores ooze lava and larvae into the ocean basin like fuckin dark souls 3. No obligation to do this but every level im going to mentally implant scenery viewing spots in against your will.
I actually really like that idea, but I think the biggest potential hazard to that is the game's file size. I have a lot of planned art assets and I'm worried about hitting the file size limit for itch lol. I might slip some views and vistas in there though, it'd help break up the "default rpg maker" look for sure.
"Herzog penquin-esque imp" fuckin' lmaooo
For the files, if the size gets too large I'll probably get a MEGA account and host the download there or something. The more steps involved in the deployment process, the more likely I am to fuck something up lol
I'm pretty set on the themes for Sloth, Wrath, Lust, and Gluttony so I'll be sticking with what I've got. Some vore might bleed over into Greed, though, we'll see!