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(8 edits)

Save Error

"Could not save the game. The browser's storage might be full or disabled."

Got this when trying to manually save my 11th town. The autosave works tho!
Saving the previous 10th town after loading it up again works as normal.
Yes i cleared all my browser data/cache.

more:
- i deleted some saved towns (after exporting them) and now i can save new towns again!
Seems there is a data limit when saving via the browser!?

- Saving over already created savegames with the same town name worked as normal, but i had to delete more then one save to create a new save again.

- currently continue playing with less manual saves and that seems to work.

Hope you can make something out of that.

regards,

(+1)

Many thanks for this report. I'll see if I can work something out to allow more saved games to be stored in the browser. Thanks too for playing the game enough to run into this issue!

Since all connected towns are stored in one save "slot" having a limited number of slots is not really a problem.
The error massage could simply say something like: "max savefiles reached *explaination*"
Since it has nothing to do with the total browser storage.

TY looking into it.

(PS. i'm having a gaming hiatus for a few days.)

was just looking at: 

"Travel Menu - Travel to a Previous Town"

... and thought there is all info about the towns in a savegame you need.

Limiting the save slots to a reasonable number and give players the ability to overwrite existing savegames could be a solution.

Good that the export feature exists and works!
cheers!

I looked into this saving issue a few days ago, and I believe having a separate save for each town, for each player character, is a big reason it occurred.

The local storage limit for your browser is 5MB. As each save contains the entire game data, including all girls in all towns for that particular player character, that data is then repeated for each separate town save. So if you have multiple player characters and lots of towns for each, this quickly adds up to a lot of duplicated data that eats up the 5MB limit.

I've added some functions to compress save data, which should allow many more saves, but I think your idea about limiting save slots & including the town info in the saved games screen would also help.

What do you think about limiting each player character to three manual saves and one autosave, with the option to choose which save slot you overwrite when saving manually? I could also add a button that shows the same info as is on the travel menu to the save screen, as you've suggested.

(1 edit)

Ok i read about it, so it is 5 MB per origin. Which is rly low - will it be enough when the game grows or when we play with too many characters per town?
Btw i always wondered if there is a character limt per town?

! What about the option to directly export ie.: save to disk from the "Settings Menu"?(without having to go through: main menu - extras - import/export - export all).
That way there should always be a way to save, even when the browsers local storage is exceeded.

- Three saves sounds like very few but since we can export and or overwrite it still would work.

- Yes showing the same info as is on the travel menu should be all the info we need on saves.