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was just looking at: 

"Travel Menu - Travel to a Previous Town"

... and thought there is all info about the towns in a savegame you need.

Limiting the save slots to a reasonable number and give players the ability to overwrite existing savegames could be a solution.

Good that the export feature exists and works!
cheers!

I looked into this saving issue a few days ago, and I believe having a separate save for each town, for each player character, is a big reason it occurred.

The local storage limit for your browser is 5MB. As each save contains the entire game data, including all girls in all towns for that particular player character, that data is then repeated for each separate town save. So if you have multiple player characters and lots of towns for each, this quickly adds up to a lot of duplicated data that eats up the 5MB limit.

I've added some functions to compress save data, which should allow many more saves, but I think your idea about limiting save slots & including the town info in the saved games screen would also help.

What do you think about limiting each player character to three manual saves and one autosave, with the option to choose which save slot you overwrite when saving manually? I could also add a button that shows the same info as is on the travel menu to the save screen, as you've suggested.

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Ok i read about it, so it is 5 MB per origin. Which is rly low - will it be enough when the game grows or when we play with too many characters per town?
Btw i always wondered if there is a character limt per town?

! What about the option to directly export ie.: save to disk from the "Settings Menu"?(without having to go through: main menu - extras - import/export - export all).
That way there should always be a way to save, even when the browsers local storage is exceeded.

- Three saves sounds like very few but since we can export and or overwrite it still would work.

- Yes showing the same info as is on the travel menu should be all the info we need on saves.