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(+1)

Wow, incredible presentation. I killed Bonko but ended up as a disembodied head... A true hero's end....

Can't even complain about the controls cause I remapped them (in a jam game, that's nice)

Yep I knew that some people would want different controls when the controls are all guitar notes and you're supposed to play 12 different keys. I tried to set up the default binds to work well and make sense, but that kind of thing isn't one size fits all.

I gave the player a lot of lee-way so you didn't even have to play many keys to move fast anymore, but still applies.


~Next time I might even just yank this keybind code and also fix the issues because somehow it ends up being way more buggy than I thought?

Also tell me how the mapping went because I spent a lot of time trying to fix the saving errors. Was it only Left Shift that couldn't be changed?

(+1)

I have a azerty keyboard so at first I changed the wasd keys to zqsd but it ended up not being useful since you made it work for any layout (pressing Z is seen as W by the game), which is nice :) (It would be even better if it displayed the key corresponding to the player's layout to make it clearer I guess)

 I did have an issue when I swapped the keys of 2 actions, when hitting "save all" it complained about one of the key being already used or something like that.

I mapped the attacks to the numpad numbers, that the one thing I wanted to change as it's the best for 8 directions, but not everyone have one

Azerty keyboard

Learn something new everyday.
It's probably not too hard to set it up for different keyboard layouts too.

Numpad numbers are good too, I originally thought of it being a two handed thing using both sides of the keyboard, but yeah like you said not everyone has numpad

Just removing the "can't save to the same key" would probably fix those bugs, but I didn't want people abusing the attack system by assigning everything to the same key