Yep I knew that some people would want different controls when the controls are all guitar notes and you're supposed to play 12 different keys. I tried to set up the default binds to work well and make sense, but that kind of thing isn't one size fits all.
I gave the player a lot of lee-way so you didn't even have to play many keys to move fast anymore, but still applies.
~Next time I might even just yank this keybind code and also fix the issues because somehow it ends up being way more buggy than I thought?