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Ugu

37
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3
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A member registered Nov 13, 2021 · View creator page →

Creator of

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Most of the game's screen is cut off (can only see the middle of the game), is it just me ? 

Really clean and solid gameplay and fun mechanic. And I love games with minimal controls..

I think I would have liked a visual gauge or something to keep track of the timer but having to read is part of the challenge huh, so Idk :p

Wow, the level design was just really good... The learning curve was just right, and I felt so proud completing the last room, and the one just before getting the projectiles upgrade.

My time was 17:28 (but I did speedran the first few rooms since I accidently reloaded the page before :p)

We wanted the final attack to make you rethink your whole run yeah! But it ended up being hard enough to get to the end at all so I get the frustration lol

I have a azerty keyboard so at first I changed the wasd keys to zqsd but it ended up not being useful since you made it work for any layout (pressing Z is seen as W by the game), which is nice :) (It would be even better if it displayed the key corresponding to the player's layout to make it clearer I guess)

 I did have an issue when I swapped the keys of 2 actions, when hitting "save all" it complained about one of the key being already used or something like that.

I mapped the attacks to the numpad numbers, that the one thing I wanted to change as it's the best for 8 directions, but not everyone have one

Wow, incredible presentation. I killed Bonko but ended up as a disembodied head... A true hero's end....

Can't even complain about the controls cause I remapped them (in a jam game, that's nice)

Looks so cozy :) . I love the one and only.  I didn't realize I could scroll for a while, Always read the itch page before playing a jam game lol. But I personally like that you have to do It and also manually click each boat, it's less passive :p

Nice and simple. Love the circle. Is it possible to stay in flow state longer ?

Everything looks so nice!! too bad it is so tiny in the browser.

Having water be a shared resource is such a smart and subtle way to refresh (heh) the classic card battler formula :3

24 deaths in 6 minutes :p

I love the audio, the visuals and the difficulty curve was spot on for me. My only gripe is that being a sphere, I kept instinctively thinking I'll slip off platforms lol

Nice and playful :) I like the crank controls for once. An undo/redo feature could be nice

 

I love Kal :3

I think there should be a bigger consequence to not reach the desire value because it makes it easy to just spam happiness items, but great concept !

Simple and effective, and there was just enough levels for me :) I really like the whole vibe.

The second square mesh level was the hardest for me x)

Nice and short. The explanations on the itch page were enough for me to understand. It's impressive that it was made in 3 hours :)

A timer would have been a quick and nice addition, even if it doesn't do anything x). But I guess I didn't need it to try to be fast so eh

Amazing art ! And nice sounds. I like the multiples control options.

I would have liked another gameplay mechanic to shake things up though

Cool concept,  but I suck at pool and I had to focus so much on getting the balls in that I had trouble getting the bonuses lol. It was satisfying to eventually get a decent score

The lion jump scare was mean >:(

I see the idea, it could have worked great given more time :)

I like the kitty (if it is a kitty lol)

Thank you! The sound is actually glasses clinking x)

I like the idea :) It was fun to figure out the strategies, the game feels very intuitive to play. I would have liked even more operators blocks spawning.

Too bad some tiles are sometimes very hard to click, only on a small area for some reason (I'm on firefox, if that matters)

A lot of fun :) I even went for 2 more runs after my first run (only won the first tho lol). there is a nice variety of upgrades. And the difficulty is well balanced ! I love the art and the music too

Maybe another way to change color would have been nice

I had a hard time getting what was going on at first, but the atmosphere made me want to find out. Very relaxing game :)

I would have liked no full screen messages too hehe

Looks great with nice silly details (physical text, splatters,..)

I love that the waves seem handcrafted, in this kind of game enemies are often spawned kinda randomly but here they create a nice flow.

Laying out the weapons display in a horizontal line would have helped me greatly remembering which weapon correspond to which key (I struggled lol)

I really really like the idea ! There is potential for a more fleshed out game here :)

My only problem is that combats are soooooo long . Or maybe I suck hehe.

It looks so nice :)

Also, it would be nice to know what is the order of operations when multiplying/dividing !

Very neat concept :D The game looks and sounds clean, and is pretty fun

Great game ! This visuals looks pretty polished and there's even a full menu and an opening cutscene :o 

Only flaw is that it gets a bit repetitive after a while

Nice one, controls are wonky but the grappling tongue is great. The mouse sensitivity and the sudden camera change when sprinting is kinda disorientating tho. I love the silly title screen

I like the idea of having to land to digest the flies, the visuals are cute. But it's sooo hard!

I love it :) It looks beautiful, and what a perfect choice for the fly scream sound effect x) Thank you for the auto aim

The platforms are placed using the computed parabola of a random possible jump, that starts at the edge of the current platform. Maybe you needed to move to the edge first to make those jump in particular, or maybe it's bugged lol

This is amazing <3

Very well executed game ! And a neat idea.

Et j'aime bien le gars qui gueule dans le bar :)

:)

The game looks sooo good but the 5 seconds delay between each move is unbearable :( I assume it's a bug ?

I did 78. Very cool idea ! It felt a little too luck dependant though

Hey, great game ! We had the same idea and game title for the jam x)

Nice job you all

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C'était cool à dev :)