Hey, very nice early systems here. The map gameplay is quite smooth and intuitive, with the conquering feeling very satisfying and having a good pace of progression. The overall vibe of music, UI design and sprites was nice too!
My major hurdle is the density of the menus. I understand some players like menus like these, but I'm not really a strategy game player so big menus with many numbers and little buttons are quite overwhelming. As such, I feel like my decisions turned out to be a bit more sporadic than carefully considered. Beyond being raw information, I think this is also in the presentation. The text is all central and quite small. But perhaps the info about armies, units, region etc could be slightly separated out. I'm thinking of how Total War games put units in a dedicated area so you can easily see who you have where.
Beyond that, I also couldn't quite figure out how to defeat the enemy armies (again, may be lost in the menus which I honestly found too much to fully engage with). I ended up just throwing all my armies at one enemy army thinking I'd whittle them down, but all my armies died and I felt pretty cooked from then on. Currently, it felt like I'd always win at taking land, but always lose at taking armies. Making strategy hard to plan.
Please take all this with a pinch of salt, as heavy strategy games are not a genre I play... I tried crusader kings last year and it fried my brain in minutes.
Overall, I really liked the map interface, conquering and turn-based pacing. That all felt great. But when it got into stats and menus, I got a bit lost and struggled to figure out why I was losing.
Please try my game if you get the chance :)