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Wow really liked this concept. It could use a little polish to take it all the way there and make the gameplay feel a little more smooth, but great sound design and atmosphere. I was a little confused how to play at first, but quickly figured things out. Favorite entry so far!

hi thank you so much for the feedback! i'm happy you liked it the concept!

do you have any specific areas for growth? i'm open to feedback to improve in the future!

 Yeah a few ideas:
- When you land it looks like you float above the ground for a bit, I think you should look like you hit the ground, even if there's a bounce after
- When I just hold right, the red box looks like it jitters a bit when it's moving
- I figured out I could wall jump, but it's not super responsive so it almost feels kinda clunky. Maybe if you clearly stuck on the wall and then jumped again, it would feel more responsive
- I think to interact with the environment, you should decide if you have to click on elements or just click anywhere. Right now, strings you have to click on but the blue dots you can click anywhere, which is a little confusing
- Some shapes look more blurry than others (guessing you had smaller images and stretched them)

ah, i understand! next time, we'll have to give extra special care to the variables and dials for feedback and telegraphing! i really appreciate your response--it's super insightful! can't wait to get to your game later; stay tuned for my review :) good luck!