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fern

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A member registered Nov 11, 2023 · View creator page →

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thanks friend! means a lot to me! we actually spent half of the game jam's time just brainstorming because we wanted to make sure that our idea was solid before we actually got into any code. makes me think of all the mechanics that we scrapped for scope haha! water physics, time dilation, audio visualizing platforms..... 

in the end, we decided to keep it simple, let the gameplay speak for itself. and we're super happy it paid off!

i'll be sure to give your new build a try! iteration is the best practice any game dev could do, so huge props to you for continuing your piece!

haha thank you! and to be honest, your game's art is such an inspiration; its short 3D scenes were just oozing with atmosphere!

got any feedback for us? i'd love to hear about how our game resonated with you!

finally, someone brave enough to make it through the bonus challenge ^_*

your game was pretty cool, too! interestingly, what stood out to me the most was the "juice:" how'd you get all the menus to be so animated and bouncy? felt so responsive! i love whimsical UI

got any feedback for us? what did you think?

thank you SO much, it really means a lot to me to hear it from you! your game was pretty darn fantastic--sold me a tremendous and nerve-racking fantasy in no time at all! and the simple art style with the juicy sound design, i felt it all complemented your game in a way that made me feel anxious without ever feeling stressed. congrats, friend

i'd love to hear if you had any feedback. were there any big surprises in our game or a favorite part? what did you think of the way we chose to respond to the theme of the jam?

thank you your game was so fun too! it reminded me of the type of games i was addicted to on coolmathgames. i could see myself playing it for a long while haha

got any feedback? would love to hear what made it fun!

thank you! we tried to remember to keep it simple and let the gameplay speak for itself without need for a super fancy look, so i'm very happy to hear your feedback.  your own game was an awesome role-reversal! those are usually the most addictive haha

got any feedback? what surprised you most? what'd you think of our take on the theme?

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glad to hear you enjoyed it! we were scared as to how it would translate for touchpad folk, but it makes me happy that you found fun in it. you might've read my comment on your game, but setting thieves made me feel like a darn detective. your team did a phenomenal job on it, so it means a lot getting positive reception from you!

our game was inspired by the minimalist and geometric artstyle known as "bauhaus"--got any advice as to how to make it pop? we tried sticking true to the look, but we're open to tips on adapting it into a fun and playable experience!

thank you for your comment! through your eyes was incredibly well-done, too! gave me the creeps, plus i loved the retro-console aesthetics! really fit the liminal feel of your experience.

got any feedback for us? we hoped to make the world feel kinetic through our stylus interaction system!

thank you! and i loved how polish the art and ui was in your game! you have some very talented folks in ur art department

mind giving us feedback? we tried hard to create a lively and uniquely reactive world

thank you so much! you were pretty fancy with your game yourself; very ambitious!

got any feedback?

play while sleep deprived for an experience enhancer. utterly surreal.

tense, nauseating, and fantastic. great job!!!

hey inqdrop! it's fern (bauhaus) from the bezi game jam! seems the old comments on my game were deleted somehow. anyways, wanted to let you know that i REALLY appreciated your feedback the other day! and looking at your portfolio, you're pretty used to this! anywhere i could ask you some questions about your dev process? this is my first game jam ever, so i'd feel lucky to learn from someone experienced

hi! sorry, i'm in conversation with the hosts. we're troubleshooting because we had some technical issues with my original submission! the people that had the chance to play the game before the error were able to enjoy the same experience, however--hopefully they can confirm, if they see this comment. thank you for the feedback, all the same!

wow, what a curveball! often felt like a detective playing this one, too! yall did great at channeling different senses as part of the core gameplay. though i sometimes got stuck, i never felt like i wasn't equipped for the challenge.

feel free to check out our game, too!

felt like solving an alien rubix cube! was excited for more levels, so hopefully you can keep working on it! beautiful visuals--you really captured the mood

hope you're able to give our game a chance, too!

wow, what a thick atmosphere! the visuals, the punchy sounds, the unique interface: they all play into something very liminal. big fan of the concept! even the clunkiness of the controls is a strength here

i would've loved to see more variation in gameplay or more interesting level scenarios, but regardless, great job!

if you have the time, please check out our submission bauhaus! it's also got a unique input system. thank you!

ah! i'll look into what's goin on, but thank you for bringing it to my attention! sorry for the late reply; was churning out another prototype. cheers!