thanks friend! means a lot to me! we actually spent half of the game jam's time just brainstorming because we wanted to make sure that our idea was solid before we actually got into any code. makes me think of all the mechanics that we scrapped for scope haha! water physics, time dilation, audio visualizing platforms.....
in the end, we decided to keep it simple, let the gameplay speak for itself. and we're super happy it paid off!
i'll be sure to give your new build a try! iteration is the best practice any game dev could do, so huge props to you for continuing your piece!



































