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(+1)

Hello!

I loved what you did here, Fox. A creative approach to platforming with a lot of challenges. You're getting really good with visual communication, I can tell you're using some good techniques to communicate state transitions, like squash and stretch for jumping. This really upgrades the overall visual feedback of the game.

I think your major strength is the visuals, though the sound effects also match the internal game events like the jump and stomping. Your art style is simple yet meaningful: the frog actually jumps, there's a clear visual distinction between blocks you can pass through and ones you don't. Overall, great!

I would add some incentives to make players want to stomp the enemies and something to measure players' progression. With that, you would have a solid game to distribute for a casual audience.

Something like: each "floor"/platform gives you 1 score point and stomping enemies could give you coins to spend on new characters. Or even experience to upgrade skills, like double jumping or jump height.

Talking about jump, I realized you implemented a wall jump, right? But it doesn't work smoothly. Do you have access to the book? There's a Wall Jumping Character recipe that could definitely fix this and make this entry a solid infinite jumper. I'd bet some success on mobile with it and if you managed to add some rogue-lite features, definitely a solid product for Steam.

Here's my play session:

(+1)

Thank you so much on providing this input.

I had limited access to the book for multiple reasons and I had to try and play this one by trial and error. I truly wanted to add some other reward for stomping and reaching new floors, but I didn't have the time to add that in either.

There was also the down-button's dive ability that I felt was not clearly explained when I saw your gameplay and I felt I failed in that department as well.

This has been my first time I had a review praised this high and I can truly feel blessed about it. While I have other duties outside of my free time, I'll take great consideration on your feedback and hope to expand on this project in the future.

Take care and keep up what you do for the Godot community, Ludonauta!