Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FoxFX

113
Posts
5
Topics
9
Followers
32
Following
A member registered Mar 14, 2018 · View creator page →

Creator of

Recent community posts

Clever idea on the theme. The particle effects did give impair my vision a bit, but I enjoyed the challenge behind it!

Clever use of the scale theme and keeping to the Mouse-only challenge. I admit it had me stumped until I saw that I could hold onto the mouse button to adjust the mass

https://foxfx.itch.io/resize-mouse-only

I've updated the game with the full screen button option.

Fun idea to make it possible to change the player's size. The whole top down perspective is a bit wonky at times. Nonetheless, great effort with this one.

A fun math/education game project. 

Funk idea to scale the tires. A bit difficult to control, but is definitely innovative!

Fun idea and easy to understand with this game. Great job!

Fish "scales." I though about using that for the jam, but great job with adding a reward feature using the skill tree

Creative use of the theme to scale almost everything in the game. Great job with this one

Quick and creative use of the no-mouse restriction. East to understand the mechanics of the game.

Seems kind of hard to get the ball into the basket without some more force applied. Otherwise, creative take on the theme

I might heavily consider this

it works now

Thank you so much on providing this input.

I had limited access to the book for multiple reasons and I had to try and play this one by trial and error. I truly wanted to add some other reward for stomping and reaching new floors, but I didn't have the time to add that in either.

There was also the down-button's dive ability that I felt was not clearly explained when I saw your gameplay and I felt I failed in that department as well.

This has been my first time I had a review praised this high and I can truly feel blessed about it. While I have other duties outside of my free time, I'll take great consideration on your feedback and hope to expand on this project in the future.

Take care and keep up what you do for the Godot community, Ludonauta!

What do you use to make these?

Appreciate this. Keep it up Ludo. Hope to share what I got working on in your Discord

https://foxfx.itch.io/spell-circle-prototype

FEEDBACK POINTS

  1. Who would you recommend this type of game to?
  2. Name one major thing you loved about this game.
  3. What feels right about the game and what can be done to enhance the experience?
  4. What are some things can you see where this game goes?
  5. What was most confusing about the game?
  6. What feels "off" about the controls or the gameplay overall?
  7. What is the weakest point of the game you feel needs to be changed?

Sweet work with this in Godot. I had issues personally working on point and click 3D games composition-wise.

Easy to understand and a great fell good experience.

Stuck with using the assets only is quite cool. Started to understand the objective and mechanics after a loss or two.

Quite difficult to beat the first level for me.
GG

Recite Prototype
https://foxfx.itch.io/prototype-recite


This is an open invite to try out this latest project.
In the comments, just tell me how the gameplay feels so far and how engaging combat is.
Note that two of the actions are not viable at the moment

I extend a thanks to those that took time to see the vertical slice. I hope I can get some messages in the game site soon.

LINK TO PROTOTYPE PROJECT BELOW

https://foxfx.itch.io/queue-caster


KEY FEEDBACK TO SEEK

  1. The feel of the gameplay controls
  2. The gameplay concept as a whole
  3. Visual feedback
  4. Additional suggestions on elements and different "control" ability options

I find your approach insightful especially after all the work you have done not only here but also in your Youtube vids.
As someone that has trouble figuring out the right colors for my art, I remain envious how you managed to put your pieces together so well.

I also enjoy the use of layers for your pieces. I kinda emulated that strategem for the job I do (I'm an online instructor teaching game dev).

Gives the Hyperlight Drifter vibes.

Awesome as always!

What did you use to make these models?

It's a design decision.
The movement the player takes are tweens to new positions. I purposely made it so that the player and every entity in the game move in a grid while the combat and everything else is real-time (Megaman Battle Network is a solid example of what I am going for).

The whole requiring to stand still when to move was intended as each shot was to be made specifically in a row.
I've left feedback on your Lua.Playground project. VERY impressive visuals and work put into it.

This feedback of mine is coming from one that also does STEM jobs teaching game development to students:

As an educational project, I find the visuals your present and the instructions clear enough to be playable and fun

The camera movement for the commands feel smooth enough and clear enough to get an idea where to go

There are two things that should be made clear:

  1. What the objective of each level should be (an indicator of where the player should go can be added)
  2. How far each step in the Move() function takes. It should be clear how far you are going if you want the player to reach the goal. There have been many times I had to restart the level because I failed to use the correct argument value for Move()


Other than that, I find the project to be promising for an educational title.

https://foxfx.itch.io/prototype-grid-shmup

Looking for feedback on a project idea I might plan on expanding in the future.

Been watching your tutorials, studying them and learning to make my own animations. One day, I hope you get to see what I've been cooking up. In the meantime, purchasing this lovely asset soon.

Phenomenal as always.

1. (Sees another wonderful tutorial on Aseprite from penusbmic)
2. (Instantly buys it)
3. (Fail to elaborate further)


Much appreciate this, bud!

GG, Pat

Sweet work

Your top-down work has been on point recently.

Offering a tutorial on your process?

@Otsoga

I'm more interested how you got to this level of animation skill Otsoga. Double the props on this one.

It's always great to see you providing these tutorials and tips on how you've done your pixel art. Been using them to work on my own game.