Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Prototype] Grid-Movmeent SHMUP Experiment

A topic by FoxFX created Jan 09, 2024 Views: 180 Replies: 4
Viewing posts 1 to 3
(+1)

https://foxfx.itch.io/prototype-grid-shmup

Looking for feedback on a project idea I might plan on expanding in the future.

Moderator moved this topic to Get Feedback
(+1)

Hi, I tested it for a while and here is my feedback:

  • It's a nice arcade, fun to play to just sit and relax
  • the sounds and visuals are nice
  • Input has some issues. I can only shoot when I don't move which is very annoying.
  • The collision of the character seems to be only on the lower half. When I get the green dot, I have to step on it with lower half of the body. It's bit counterintuitive.
  • Some kind of points would be nice: how far you get or how many enemies you've killed.

Keep it up, it looks promising! 

If you find some time, it would be nice if you could look into my idea and share your thoughts about it: Lua Playground

The whole requiring to stand still when to move was intended as each shot was to be made specifically in a row.
I've left feedback on your Lua.Playground project. VERY impressive visuals and work put into it.

(+1)

Thank you for your feedback!

Is it a technical constraint or a design decision? Because it still could be done while walking, couldn't it?

It's a design decision.
The movement the player takes are tweens to new positions. I purposely made it so that the player and every entity in the game move in a grid while the combat and everything else is real-time (Megaman Battle Network is a solid example of what I am going for).