Hi I tried your game! Overall it was very experimental (as you say), the main issues that prevented me from enjoying the game were the controls and lack of simple explanations.
Context
- I played using keyboard+mouse on a decent Windows laptop
- I'm a midcore puzzle fan, seen a fair few puzzles in my life incl. maths puzzles
Thoughts
- Controls were the biggest issue. With a mouse it was very hard to link up the correct hands due to extremely high sensitivity (or perhaps viewport raycast bugs?).
- The core puzzle mechanic (point distribution) wasn't unique, but is simple in concept with some potential
- Mechanic wasn't explained clearly, took me multiple tries to understand (ideally should take just one try)
- Didn't see past level 1 so can't comment on how well the core mechanic was developed further
- Mechanic wasn't explained clearly, took me multiple tries to understand (ideally should take just one try)
- Jam theme is very direct and clear
- Art and music was ok
- Extra accessibility and languages was very thorough, great!
Suggestions
- Practice making tiny, rough but easy-to-control games outside of jams, to speed up game jam speed
- Ensure gameplay is easy to control and understand first (in that order), before focusing on accessibility features and languages. A rough game design usually results in poor accessibility of itself.
- Play a variety of puzzle games to find more unique mechanics
- A confused feedback pairing tester