Thank you so much for taking the time to play our game and even more so for taking the time and effort to write such detailed, thoughtful feedback that genuinely helps us grow as designers.
Your notes about the controls are especially valuable. Hearing that the mouse sensitivity (or possible raycasting issues) made connecting hands frustrating makes us realize that we must have been so used / immersed in our game and did not notice the issue. Of course, ease of control needs a lot more attention. We also appreciate you highlighting the clarity issue around the game mechanics, indeed the onboarding needs to be redesigned and gameplay needs to be less awkward.
We are, of course, extremely flattered to hear that you liked the core idea, that the jam theme came through clearly, and that you found the accessibility options thorough.
Your suggestions are very gratefully taken: we will focus on practicing building smaller, tighter prototypes outside of jams and spend more time studying a wider range of puzzle games to sharpen our design instincts.
Thanks again for being honest, constructive, and kind. We really appreciate you taking the time and giving the game a chance and for your thought-out feedback.