Hi I tried your game! Overall it was a decent jam entry and reminded me of older isometric top-down games and Tunic.
Context
- Finished easily, only died a few times but wasn't trying
- I played using keyboard+mouse on a decent Windows laptop
- I used to play a lot of puzzle adventure games, though not during the isometric era
Thoughts
- The biggest flaw was pacing. Level 'beats' were too far apart even with dash spam.
- The core mechanics were the typical puzzle adventure mechanics, implemented typically
- Movement controller friction on walls should be removed, also turning speed should be almost instant
- Theme was very light
- Art and music were decent
- Interesting character design and animations
- Default lighting was a missed opportunity
- Story was simple but effective
Suggestions
- Research how great isometric top-down games handled movement and level design
- Speed up pacing: level 'beats' spaced 1/3x as far apart and 2x speed on cutscenes, maybe more.
- A nostalgic feedback pairing tester




