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Cyuni

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A member registered Jul 22, 2021 · View creator page →

Creator of

Recent community posts

Hi I tried your game! Overall it was a decent jam entry and reminded me of older isometric top-down games and Tunic.


Context

  • Finished easily, only died a few times but wasn't trying
  • I played using keyboard+mouse on a decent Windows laptop
  • I used to play a lot of puzzle adventure games, though not during the isometric era

Thoughts

  • The biggest flaw was pacing. Level 'beats' were too far apart even with dash spam.
  • The core mechanics were the typical puzzle adventure mechanics, implemented typically
    • Movement controller friction on walls should be removed, also turning speed should be almost instant
  • Theme was very light
  • Art and music were decent
    • Interesting character design and animations
    • Default lighting was a missed opportunity
  • Story was simple but effective

Suggestions

  • Research how great isometric top-down games handled movement and level design
  • Speed up pacing: level 'beats' spaced 1/3x as far apart and 2x speed on cutscenes, maybe more.



- A nostalgic feedback pairing tester

(5 edits)

Hi I tried your game! Overall it was very experimental (as you say), the main issues that prevented me from enjoying the game were the controls and lack of simple explanations.


Context

  • I played using keyboard+mouse on a decent Windows laptop
  • I'm a midcore puzzle fan, seen a fair few puzzles in my life incl. maths puzzles

Thoughts

  • Controls were the biggest issue. With a mouse it was very hard to link up the correct hands due to extremely high sensitivity (or perhaps viewport raycast bugs?).
  • The core puzzle mechanic (point distribution) wasn't unique, but is simple in concept with some potential
    • Mechanic wasn't explained clearly, took me multiple tries to understand (ideally should take just one try)
    • Didn't see past level 1 so can't comment on how well the core mechanic was developed further
  • Jam theme is very direct and clear
  • Art and music was ok
  • Extra accessibility and languages was very thorough, great!

Suggestions

  • Practice making tiny, rough but easy-to-control games outside of jams, to speed up game jam speed
  • Ensure gameplay is easy to control and understand first (in that order), before focusing on accessibility features and languages. A rough game design usually results in poor accessibility of itself.
  • Play a variety of puzzle games to find more unique mechanics


- A confused feedback pairing tester

(1 edit)

Hey Ashtito, thanks for the comment!

The praise for the art doesn't go to me though. Aside from the animating and the alien, the thanks belong to fridaruiz (start screen background) and GrafxKid over at OpenGameArt. Perhaps one day I'll reach their level, but for now I'm still a programmer :P


- Cyuni

Hi its the developer here! Thanks so much for all your comments!

Regarding the gameplay, I wanted to finish it instead of releasing it half-done. Unfortunately I couldn't finish in time, and it'll take a while (I'm doing this solo), so please bear with me. 🙇‍♀️

On the bright side, that DOES leave me some time to fix some bugs :D

- Cyuni