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Hi I tried your game! Overall it was a decent jam entry and reminded me of older isometric top-down games and Tunic.


Context

  • Finished easily, only died a few times but wasn't trying
  • I played using keyboard+mouse on a decent Windows laptop
  • I used to play a lot of puzzle adventure games, though not during the isometric era

Thoughts

  • The biggest flaw was pacing. Level 'beats' were too far apart even with dash spam.
  • The core mechanics were the typical puzzle adventure mechanics, implemented typically
    • Movement controller friction on walls should be removed, also turning speed should be almost instant
  • Theme was very light
  • Art and music were decent
    • Interesting character design and animations
    • Default lighting was a missed opportunity
  • Story was simple but effective

Suggestions

  • Research how great isometric top-down games handled movement and level design
  • Speed up pacing: level 'beats' spaced 1/3x as far apart and 2x speed on cutscenes, maybe more.



- A nostalgic feedback pairing tester