well yes, it does paint the path red slowly, i guess people are just annoyed with how long it takes, or that it goes down the path in the first place, when there are only dead ends. rather than immediatly marking the entire path as red, the bit has to walk all the way in and back again.
Viewing post in A Bit Lost - Patch 0.2 (Prototype Playtest) comments
hey, thank you again! i added somethings to make dead ends less anoying:
- the bit now overheat slower and cool faster
- you get 5 points per tile painted red when returning from a dead end
i know this don't fix the exact problem you are mentioning, but i hope it helps to make them less "oh no, what a waste of timeee"...
i'm also trying to work on a system so the player can 'change direction', but not sure when i will be able to finish it yet