Man i sure do love node.ma_fb6.name
Jokes aside, it's very satisfying to beat now with all upgrades unlocked
Foxi13x
Recent community posts
I don't know much about the sub's definition, i personally always go from itch.io's description of the tag. As for your point of chess, a game with over 1300 different openings and variants, being an uncreative game, is hilarious to me. Wouldn't every game be exactly the same, if you only calculated the best action each turn? Heck, not even your example of Rubik's Cubes works, because there every new game is random - unless you only follow a set of moves to "randomize" it, that is.
I have to agree with the other comments here, the order of events is way too strict. Sure, as a puzzle game it should have one or only a few solutions to achieve the final goal, but many good puzzle games like The Witness or Myst encourage player creativity, not plain trial and error. This feels less like a puzzle game and more like a brute force simulator; try every action until you find the correct order. I've spent way too much time trying to balance the right amount of waiting for the battery assembler and recharging the capacitator at the right time. It's not fun.
Secondly, please remove the incremental tag, your game is not an incremental. Incremental doesn't just mean "number go up", most if not all incremental games at least have some form of upgrade systems, prestige and exponential growth. I don't see any of that here. You get a set of actions and if you perform them in the correct order, you get a new action. And if you fail, you restart with no rewards. That's not an incremental game.
As defined on this very website:
A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.
This game only has an upgrade system. No clear goal, growth is slow, no prestige, player interaction is required to 100%.
Just "number go up" doesn't make this an incremental.
just wondering, will you consider adding more things like foot fetish, both of your own and other's paws, and "extreme" stuff, like full on pet-play, cannibalism/cooking vore, snuff (i haven't been to many planets yet, so idk if it's already there)
expanding on that, where do you draw the line, what will you NOT add?
I think what the other people are talking about is situations like this.
See the marked intersection. Now, despite the right path being an obvious dead end, it will continue to go down that path until every square is marked red, and inevitably die to the lava, instead of just taking a different path altogether.


