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Foxi13x

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A member registered Aug 29, 2022 · View creator page →

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There's a great game in here, but as it is now, it's just too easy and quickly gets boring. Some notes:

- Patience needs better balancing, as currently it's a useless mechanic that can be easily ignore with just a few Inner Peace (patience regen) upgrades.

- Bribery upgrades being unlocked before the ability itself is very confusing, to me at least.

- It mentions Automation at checkpoint 4, but by then you most likely already have all automaters maxxed. Maybe Automation is also something that should be unlocked later.

- Events can get very annyoing very fast, when they keep popping up and cover up/disrupt the upgrade window. Event rewards are also very useless, even from early on, because

- Money and Position generation scale very quickly, and prices scale too slow. I was able to make 12k every five seconds and still move up hundreds of positions per second, after only around 10 minutes of gameplay.

- I did not need to use the manual Skip Line button even once.

- Even being at Postion #0001, i was still able to let people pass and all positions behind were also labeled #0001.

Additional Improvements:

- If you want to make Patience a more important mechanic in the future, i suggest removing the cap on Iron Will (patience storage) and shift the focus from Patience regeneration to Patience storage to use in bulk. 

- I would also suggest you remove the cap from Composed Smile (pass patience loss), but in turn add a patience cost increase per pass to Tip Jar (money per pass). 

- Rather than having several automator that trigger on a set cooldown, i would do one automator with cooldown upgrades, but that's not as important. Either way works. Both even.

- A description for what the Glare ability does in the Soul Tree would be appreciated.

- Some text is dark gray on a black background and may be difficult to read in low light enviroments.

- Options to adjust the text size and maybe even the fond may also be necessary accessibility options.

That's all i can think of.. for now at least.

I don't get it, but i like it

A fullscreen option would be nice

i feel like i've already played this on mobile a few years ago

something's wrong, i can feel it..

I have to agree with sketchyswirl, there is no point in trying to figure a fraud out yourself when you can just put it in the scanner.

Also i don't know if i did something wrong or if there just isn't much to the game yet, but i found the progression to be very, very slow. The prices of upgrades feel very unbalanced compared to the payout. The next upgrade i can buy currently, costs me $1000 which requires about 10 minutes of playtime and it's not even of any use to me, because all it does is slightly uncrumple tickets, which i can already do myself in just a few clicks.

16:28, fun and funny

The settings menu does nothing for me, and there needs to be a fullscreen option.

Not enough waves. More guns needed. Minigun go brrrrrrrt.

Pretty short, i got all upgrades in just a few minutes. Is there more content in the downloaded version, an actual end and anything else that's supposed to happen? Because i was just mining and was done quite quickly.

Fun game.  Mistake i noticed: The Meat Grinder upgrades say it sacrifices normies

i like the game, tho the prices for lumber upgrades are pretty high, compared to the other ressources and how long it takes to get. 
I have noticed a bug or mistake, that the gold quarry isn't the same size as the stone quarry. I don't know if that's intentional, but since they look the same, i kinda doubt it.

For suggestions:
1) A foraging hut, where you can assign peasants to wander out into the world and bring random ressources back to the village.
2) A visible grid so you can judge sizes and alignments better.
3) Settings. 

yeah so uh, you fill only 4 bars of upgrades, but there's actually no cap. i just upgraded my money till it generated faster than i could spend it, then put everything in grip for two minutes. the car started flying and i fell off the map. 

otherwise, a fun concept

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the trash version of scritchy scratchy. literally. :D

i'd suggest different colors, like yellow, for upgrades that can be bought, but haven't reached the max amount yet

Man i sure do love node.ma_fb6.name

Jokes aside, it's very satisfying to beat now with all upgrades unlocked

Everything about this is perfect, from the background music to the sound effects to the gameplay. Certainly the best game this site has seen in a long time.

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I don't know much about the sub's definition, i personally always go from itch.io's description of the tag. As for your point of chess, a game with over 1300 different openings and variants, being an uncreative game, is hilarious to me. Wouldn't every game be exactly the same, if you only calculated the best action each turn? Heck, not even your example of Rubik's Cubes works, because there every new game is random - unless you only follow a set of moves to "randomize" it, that is.

I have to agree with the other comments here, the order of events is way too strict. Sure, as a puzzle game it should have one or only a few solutions to achieve the final goal, but many good puzzle games like The Witness or Myst encourage player creativity, not plain trial and error. This feels less like a puzzle game and more like a brute force simulator; try every action until you find the correct order. I've spent way too much time trying to balance the right amount of waiting for the battery assembler and recharging the capacitator at the right time. It's not fun.
Secondly, please remove the incremental tag, your game is not an incremental. Incremental doesn't just mean "number go up", most if not all incremental games at least have some form of upgrade systems, prestige and exponential growth. I don't see any of that here. You get a set of actions and if you perform them in the correct order, you get a new action. And if you fail, you restart with no rewards. That's not an incremental game.

Scales very quickly when you skill into soul mult, but deaths are still slow. I have 25 Billion souls on day 9, but still 800 million people left.

def needs a fullscreen option

what about this was updated

I really would, but i haven't played this game in over a year, sorry 

As defined on this very website:

A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.

This game only has an upgrade system. No clear goal, growth is slow, no prestige, player interaction is required to 100%.
Just "number go up" doesn't make this an incremental.

This feels very very unfinished, It's more of a puzzle game, than an incremental.

So.. the highscores may be a little very too high..

Oh boy, this game is addicting.

Upgrades are always one less than they say. 
Shotgun at max level says 6 cigarettes per shot, but it only takes five. 
Mouth feel says hold 12, but it only holds 11.

Are you still working on this game? Because i'd kinda like to continue the work, if you won't :)

Food drains too fast imo, i spent all my cash on not starving, and still starved

it's fun, but needs some polishing imo
browser version was a bit laggy at the start, but ran smoothly after a few minutes
dust clouds could use an indicator for how full they are

Is the leaderboard at the end real? I highly doubt people were able to beat the game in just a few seconds

i don't know if i'm just blind, but i don't see anywhere in the game saying what upgrades like turtle and rabbit do, only through playing and scrolling through comments i find out

I had about 40 Ant Factories, it produced like 4 ants per seconds

Big Bertha has enough range to kill the enemy base on the first three levels.  I used that an the unpunishing surrender feature to farm war points and quickly get every upgrade. With everything unlocked, i am beating the game with Ants only, they are near indestructible and one-hit everything

As a cannibalism fan this saddens me, but as a paw lover this makes me happy. Overall great job with the game, love every part of it.

just wondering, will you consider adding more things like foot fetish, both of your own and other's paws, and "extreme" stuff, like full on pet-play, cannibalism/cooking vore, snuff (i haven't been to many planets yet, so idk if it's already there)
expanding on that, where do you draw the line, what will you NOT add?

Great that you discovered how to make big text with ascii characters, but please make it readable instead. I had to really squeeze my eyes to read it without giving me a headache

The music isn't bad. I couldn't figure out how to do a Drop/Ascension. Music doesn't loop perfectly unfortunately, it cuts off and starts over.

Woah the new update is great!